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Channel: Photon Unity Networking (PUN) — Photon Engine
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application freezes on interaction with synchronized objects

I'm using PUN in a VR application, together with VRTKThe following problem occurred only once last thursday (march second) at around 16:00 central european time: whenever a synchronized object was...

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Cannot connect to Photon server

Hi, I'm making an investigation project with PUN free.The main problem is that never connects to the server. It gets struck at the Peer Created state.This happens even on the demos.I've tried to set...

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How to send variable value from GameManager Or from another class on photon...

Hi,I am working on MMO game. In my game, User1 attack on User2 (user2 get damage now the health need to be lessend) then the health of User2 should change. It perfectly work on local bases. I debug it...

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How to make script work for all players Unity Photon?

I'm using photonView.RequestOwnership() to let the other player to capture every other piece in the board but it isnt working.

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Some basic questions

Hello all,I am working on a game that is a card game that has 2 to 6 players with more state of the game tracking rather than physics or player control tracking. I have been beating my head against the...

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Network Anomaly.

Good day, I'm currently having a problem about Photon. I already created the game and it's almost ready to launch. The problema is when I test my game on one laptop (Two clients opened in one laptop)...

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OperationResponse 230 - Can't join room

Hello!So I discovered a problem that I do not know the cause of.If I run the PUN Voice demo (TestVoice-Scene) that is included in the PUN voice package, and following try to connect normally to my...

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Why i cant update the properties of other player via master client?

so, im implementing disconnected system. the other player that disconnected is inactive because of playerTTL and became controlled by master client. My question... why cant i set the properties of them...

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Friends list always returning friends as offline?

Hey folks, a while ago my game (Climbey)'s friends list stopped working, without me changing any of the code. I've since tried a lot of different things to get it working again but haven't been able...

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Instantiate sync for newPlayer

Hi I use manual instantiation and parent is player GO. I manual add PhotoView and viewID. Work fine. And I think about how to sync this objects for new joined players. I need to re-Instantiate all...

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Messaging to Server (Callbacks and Events)

We are using self hosted Photon Server and Photon Server Plugins with PUN. We are using PhotonNetwork.JoinRandomRoom and other PhotonNetwork commands to handle networking.For Server Plugins callbacks...

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Changing regions manually

Hi there,I'm currently connecting to the Photon Cloud using "Best Region" for the Hosting field inside the PhotonServerSettings and it's working great! I would like however to let my players change...

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Items disappear when a client disconnects

Hello there. In my game every character has an item from the start. If a character dies, they drop their item so another character can pick it up. But if the player who started with the item...

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Transfer ownership from scene to player and back

Yet another ownership question!So I've got a scene with objects that can be picked up by the player. Objects in the scene by default have "Scene" as their PhotonVIew's owner. To allow the player to...

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Abort a JoinOrCreateRoom

Hi,I want to abort JoinOrCreateRoom request in some situation like a player couldn't connect to a room or nobody joined the room for some time. The PhotonNetwork.leave() would work only if I am...

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Server instantiate object with player id

Hello,My problem is this:I want player to shoot a projectile and use photonView to synch it. I'm having problems with local instantiation and tracking the projectile. Collision detection being the main...

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Photon Instantiating previously loaded objects when I use ReJoinRoom

I am trying to rejoin a room (to support the case of the network connection getting cut when when going to the home screen on an iPhone)I am creating my room like this:PhotonNetwork.UsePrefabCache=...

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so many movable object problem

i'm developing game that player can push all movable object in scenemovable object is at least 30~40 this should be sync by photon view, and i think this make performance issue..is this make issue or...

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push photonview object problem

all pushable object is using photon transform view, photon rigidbody viewwhen master player push scene object, it has no problem ( looks like single game )but other player push scene object, it is not...

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Handle +30 players with Photon Cloud

Hi,I'm currently developing a sort of fps. There's going to be a map with a size of ~3km*3km. Mobiles are included in the targeted platforms. The players will send around 2-3 msg/sec and it induces...

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