Hi,
I want to abort JoinOrCreateRoom request in some situation like a player couldn't connect to a room or nobody joined the room for some time. The PhotonNetwork.leave() would work only if I am connected to a room so I am searching a total abort. Do you have a method that I've missed?
Thanks
I want to abort JoinOrCreateRoom request in some situation like a player couldn't connect to a room or nobody joined the room for some time. The PhotonNetwork.leave() would work only if I am connected to a room so I am searching a total abort. Do you have a method that I've missed?
Thanks