Hi there,
I'm currently connecting to the Photon Cloud using "Best Region" for the Hosting field inside the PhotonServerSettings and it's working great! I would like however to let my players change themselves the region they connect to from within the game. This could be really useful if a player from East Coast USA would like to play with a friend from the West Coast for example. I'm having some trouble writing the correct syntax for the function that changes the region they're connected to. Here's what I'm using:
I check to see what my connection status is by printing it to a text field
When I first connect using "Best Region" it says "ConnectedToMaster" and it allows me to join or create a room in which I can play with other game clients. With the code I wrote above however all I'm getting is "ConnectedToNameServer". How do I get to the master from there? Neither ConnectUsingSettings() nor ConnectToRegionMaster() doesn't seem to do the trick. If I restarted the game, it does connect properly to the new region due to changing the BestRegionCodeInPreferences but it's not a very elegant solution.
I found this article here https://doc.photonengine.com/en-us/realtime/current/getting-started/realtime-intro which talks about "using ExitGames.Client.Photon.LoadBalancing;" but when I try to use that, I'm getting that the namespace doesn't exist and I have a feeling that's probably not what I should be using for my Cloud Hosting.
Thanks in advance!
I'm currently connecting to the Photon Cloud using "Best Region" for the Hosting field inside the PhotonServerSettings and it's working great! I would like however to let my players change themselves the region they connect to from within the game. This could be really useful if a player from East Coast USA would like to play with a friend from the West Coast for example. I'm having some trouble writing the correct syntax for the function that changes the region they're connected to. Here's what I'm using:
PhotonHandler.BestRegionCodeInPreferences = CloudRegionCode.usw;
PhotonNetwork.Disconnect();
PhotonNetwork.ConnectUsingSettings(GameVersion);
// OR
PhotonNetwork.networkingPeer.ConnectToRegionMaster(CloudRegionCode.usw);
I check to see what my connection status is by printing it to a text field
Status.text = PhotonNetwork.connectionStateDetailed.ToString();
When I first connect using "Best Region" it says "ConnectedToMaster" and it allows me to join or create a room in which I can play with other game clients. With the code I wrote above however all I'm getting is "ConnectedToNameServer". How do I get to the master from there? Neither ConnectUsingSettings() nor ConnectToRegionMaster() doesn't seem to do the trick. If I restarted the game, it does connect properly to the new region due to changing the BestRegionCodeInPreferences but it's not a very elegant solution.
I found this article here https://doc.photonengine.com/en-us/realtime/current/getting-started/realtime-intro which talks about "using ExitGames.Client.Photon.LoadBalancing;" but when I try to use that, I'm getting that the namespace doesn't exist and I have a feeling that's probably not what I should be using for my Cloud Hosting.
Thanks in advance!