Unity 5 Photon Player Invisible to others.
I've implemented Photon networking to my unity project and it was working fine I could see the other player. Which was just a capsule I added. I recently changed that to a 3d character with animations....
View ArticleCustom authentication using POST
How does the POST request work in PUN? I'm trying with something like this: string temp = "ticket=" + ticket; PhotonNetwork.AuthValues.SetAuthPostData(temp); But on the server side it says $_POST is...
View ArticlePossible to limit max players and max messages per room from Dashboard.
Looking to limit the max players and max messages per room from the Dashboard.Seems like this should be an option in the Dashboard but could not find it.I don't really want to set up self-hosted...
View ArticlePhoton Instantiating and Searching Problems
Hi guys, so iv received a wee bug and I cant figure out whats wrong with it... It works, fine in the editor and when only one person is on the server. So when a player joins the server their canvas...
View ArticleCached Events being sent twice on rejoin
Im only getting getting this problem when I create a room, raise some events (they go to a webhook and are addedToRoomCache, webhook doesnt do anything), then i click a onGui button to...
View ArticleJoin a room from webhooked state
Is it possible for a player to join, for the first time, a room that no longer exists on the photon network, but which state can be retrieved from a webhook? I've attempted this and get an error that...
View ArticleCreate a RaiseEvent so the webhoock PathEvent will fire?
I have been trying to create an trigger in game that will trigger PathEvent.I tried this:byte evCode = 0; // my event 0. could be used as "group units"byte[] content = new byte[] { 1, 2, 5, 10 }; //...
View ArticlePhoton Instantiate prefab on a layer
Hi,Basically I am developing a mobile game where the touch input (destination of player) works as a raycast.So I have placed different gameobjects on different layers depending on what they are:...
View ArticleA good way of sharing an object?
Hi everyoneEarlier I tried using Truesync for making a football game. But now I've switched to Photon networking.I have searched google and the forums and there have been other cases of people making...
View ArticleMaking sure PhotonNetwork.RaiseEvent reaches temporarily disconnected players
Hi!I'm using PhotonNetwork.RaiseEvent to broadcast events to all players passing sendReliable = true as a parameter.Some of the receiving players are temporarily disconnected at the time of my...
View ArticleHow do I reference the remote player?
Hi,I have instantiated a character in through the network. This character has a component to handle life, animations and other things, but it is turned off on the remote version (only accessible on the...
View ArticlePhoton realtime Unity - concurrent joins
Hi,I am using Photon realtime Unity SDK in my project for random player matching. The issue I am facing is that if 2 players decide to join a room at the same time, none of them finds a room and both...
View ArticleExpectedUsers reservation
Is there a way to set expectedUsers when a game is created? I noticed it is possible for randomJoin, but the param is not there when creating games.I want to reserve a slot for all games created so...
View ArticleSync Problems
Hi, im trying to Sync 2 player´s position and all the time I´m having "lag".This is the code I used: void OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo info) { if (stream.isWriting)...
View ArticleSetPlayerCustomProperties called from Start() has no effect
Whenever I join a server, I get automatically loaded into a new scene (automaticallySyncScene=true). Once the new scene is loaded, a Start() event is triggered which calls SetPlayerCustomProperties. If...
View ArticleHow to test with multiple (8+ clients)
Hello Everyone,I'm making a multiplayer game that has a lot of players in a room at a time. Currently aiming for somewhere between 16-24.Obviously testing for 8+ players at a time is quite difficult....
View ArticleSet interest groups in RPC.
Is there a way to set which interest groups receive an RPC?For example in my game I have a sniper rifle, obviously I want the sniper rifle to shoot further than my shotgun. So while I fire my Sniper...
View ArticleObject in the scene with a collider, photonview.ismine only true for the...
I have a cube within my scene with the below Fire script attached. The object also has a photon view component.The photonView.isMine is always false, unless you trigger the collider with the master...
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