Quantcast
Channel: Photon Unity Networking (PUN) — Photon Engine
Viewing all articles
Browse latest Browse all 8947

Create a RaiseEvent so the webhoock PathEvent will fire?

$
0
0
I have been trying to create an trigger in game that will trigger PathEvent.

I tried this:

byte evCode = 0; // my event 0. could be used as "group units"
byte[] content = new byte[] { 1, 2, 5, 10 }; // e.g. selected unity 1,2,5 and 10
bool reliable = true;
PhotonNetwork.RaiseEvent(evCode, content, reliable, null);

No PathEvent is ever called, not sure if it's supported any more?

Viewing all articles
Browse latest Browse all 8947

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>