Im only getting getting this problem when I create a room, raise some events (they go to a webhook and are addedToRoomCache, webhook doesnt do anything), then i click a onGui button to OpLeaveRoom(true), (300000 emptyRoomTtl and -1 PlayerTtl) and then it loads a different scene. without exiting the app, i click another button that loads the game scene and calls ReJoinRoom("roomname"). If i do this, each of my cached events is sent twice. If I leave room by using clientDisconnect (pressing the play button in unity editor), the cached events are only sent once the next time i join. Any guess as to why?
I also noticed that when sending OpLeaveRoom(true) to webhooks, the type is "LeaveRequest" rather than "ClientDisconnect" as the Photon Docs state it should be. Dont know if this is a bug, or a problem on my side. Thanks for any help given!
I also noticed that when sending OpLeaveRoom(true) to webhooks, the type is "LeaveRequest" rather than "ClientDisconnect" as the Photon Docs state it should be. Dont know if this is a bug, or a problem on my side. Thanks for any help given!