Hi!
I'm using
Some of the receiving players are temporarily disconnected at the time of my broadcasts (let's say due to a bad internet connection). I need to make sure that after those clients reconnect, they will receive all the events that were broadcasted while those clients were in disconnected state.
Is this possible to implement with Photon?
I don't know where to start from. I don't really understand how RaiseEvent works under the hood and what happens when I reliably RaiseEvent while some players are disconnected. How can I find out who was disconnected at the time and also which events he missed?
Thank you!
I'm using
PhotonNetwork.RaiseEvent
to broadcast events to all players passing sendReliable = true
as a parameter.Some of the receiving players are temporarily disconnected at the time of my broadcasts (let's say due to a bad internet connection). I need to make sure that after those clients reconnect, they will receive all the events that were broadcasted while those clients were in disconnected state.
Is this possible to implement with Photon?
I don't know where to start from. I don't really understand how RaiseEvent works under the hood and what happens when I reliably RaiseEvent while some players are disconnected. How can I find out who was disconnected at the time and also which events he missed?
Thank you!