JoinRandomRoom failed
@vadim @Tobias hello , with help of your many solution now times come to live my game. but there are some network related issue when i connecting room with matching property. i got such error like...
View ArticlePUN with mobile Devices
Using Unity 5.3.4f1 and PUN Free, we can't connect using mobile devices. Only with PC we can. Is this normal, do we need to get the Pun+ version to make it work?
View ArticlePickupDemoGUI script
Hi! I'm trying to do two lists including the members of a team. I just used the PickupDemoGUI script, which was relatively simple, but the main rule of unity "it can't be easy" hit me again. Without...
View ArticleRigidbody not being assigned
Hello, I have an object that when collided with by another object that has a particular tag becomes the child of the first object. In the script on the first object there is a rigidbody variable that...
View ArticlePUN wont work on android
I am currently new in using PUN. I tried to use the DemoRPGMovement-Scene to help me with a game that Im making for a school project. It was working fine in the Unity Editor, but when i tried to run it...
View ArticleIs PUN right for me? + some questions
I am planning to do 2D competetive top-down shooter. I want to have 16 players on a server. From the website calculator it shows me that just with 5 messages per player & second it will require...
View ArticleMatchmaking Teams Logic
Hello,I'm trying to make a matchmaking system similar to the one league of legends has.What I have so far is a host that can invite his friends into a room he has created and the he can start the...
View ArticleConnect() to 'ns.exitgames.com' failed: System.Net.Sockets.SocketException:...
I keep getting this connection failed error in my unity. Am using the free version of PUN to develop my game and it creates alot of issues while testing. It doesnt always happen, but its pretty common....
View ArticleHow often is PhotonNetwork.time update?
Hi!I've got a game called Multiroids which currently runs on Windows Store (Windows Phone & Desktop): https://www.microsoft.com/en-us/store/p/multiroids-online-2d-space-battle/9nblggh30w5wIn the...
View Articleipv6 Connect() to 'ns.exitgames.com' () failed:
Hi. I am using latest Unity 5.4.0p1 and latest PUN 1.7.3 free but when i try to connect via ipv6 only network i get this error.Connect() to 'ns.exitgames.com' () failed:...
View ArticleHow to make local changes to other players?
Hi,In my project I have the main player connecting on PC to stream motion data and any one else that connects(Mobile devices) are only able to observe. What I'm trying to do is be able to switch...
View ArticlePlayer won't spawn with PUN
I am new to this, so sorry if i am leaving out info or i sound like a noob.Hello, recently i have been following "" this tutorial pretty much exactly however i am using the built in Unity...
View ArticleRegions Ping Always 0
I'm connecting to the NameServer to get a list of all severs and list it to the player with each current ping, but the ping value that i get is always 0. public override void Show(bool p_show) {...
View ArticlePhoton View ID
Hello,I'm using PhotonNetwork.AllocateViewID() to generate unique viewID. But it is returning a value of 0 the first time, and this is generating an error due to a condition checked by photon if the...
View ArticleRotation not synced correctly
Hey guys, I am currently having a problem with getting the correct avatar rotation to sync across players. (note; I am using Unity 5.4 with SteamVR with HTC vive)Players can join Rooms via Photon...
View ArticleSOLVED - PunRPC on WebGL sent, but not received
In the game i'm making, the player actions are being reported by RPCsAll works fine in the editor, and on android. but for some reason, the RPCs are not executed on the WebGL client (chrome browser)....
View ArticleRPCs after user reconnects
Hi,I'm trying to ask 3rd time here, please Is there any possibility in photon to resend all rpc's which weren't received by photon server. Or at least get their list ? For us this is major issue after...
View ArticlePhoton Handler.Update framerate
Hi! I noticed that when I use PhotonNetwork.ConnectUsingSettings or createRoom the game is lowering the FPS for abount 2 seconds. Using the profiler I found it was because of PhotonHandler update (deep...
View ArticleBest way to detect user disconnects
Hi,we are working on PVP game on iOS. User can turn off his wifi. Problem is that it took almost 10 seconds for client to realize that it was disconnected and getting OnConnectionFailed:...
View ArticleWindows Phone Certification failed
Hello guys i have this problem when submitting app to windows store : Error Found: The supported APIs test detected the following errors:This API is not supported for this application type -...
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