I am planning to do 2D competetive top-down shooter. I want to have 16 players on a server. From the website calculator it shows me that just with 5 messages per player & second it will require 1,280 total per second per room. This is nearly three times more than what free plan offers. I don't want to invest into paid plans untill the game is ready.
From what I understand, 1 message will be player pos, another player rot, so even if I could manage 1,280 per second per room I would have only 3 other messages left for custom stuff?
Does RPC count as a message aswell?
If I want players to leave blood on the floor when hit, should I do it via RPCs?
What if I wanted to have NPCs? Thats way much more messages for tens of them at once. (If I understand it right)
Will be glad for some clarification.
From what I understand, 1 message will be player pos, another player rot, so even if I could manage 1,280 per second per room I would have only 3 other messages left for custom stuff?
Does RPC count as a message aswell?
If I want players to leave blood on the floor when hit, should I do it via RPCs?
What if I wanted to have NPCs? Thats way much more messages for tens of them at once. (If I understand it right)
Will be glad for some clarification.