Can't get instantiation to work
Hey there,In my scene I have a bunch of Card gameobjects (that all derive from the same prefab, the contents of them have been altered in the editor). Now, I'm using a method called NewDraft to spawn...
View ArticleLots of Crashes on Windows Store
Hello guys i have lots of crashes in windows dashboard. maybe anyone has some thoughts about this...
View ArticleIs it possible to move from a room to another?
I want to make a "base room,' that all players will connect to. Basically so all players can message each other. From there, there will be a button they can click that'll matchmake for them, in which...
View ArticleI can't connect photonNetwork sometimes.
I can't connect photonNetwork sometimes,but i can after a hours.I don't know it's my problem or the issue of photon server .It's log in GSGame .ERROR Photon.Hive.HiveGame.HiveHostGame.Plugin - Failed...
View ArticleWebgl + webhost + photon pun + CORS
Building and running in my local machine works fine, but when runnning from server(000webhost) give me the following error on web console while loading the scene: No 'Access-Control-Allow-Origin'...
View ArticleIs anything called before a player disconnects?
My weapon pickup / drop system is almost working. Each weapon has a photon view set to takeover, when a player picks up a weapon, that player takes over the weapon's photon view and the weapon is set...
View ArticleJoinOrCreateRoom only works inside Callbacks
JoinOrCreateRoom only works inside Callbacks OnJoinedLobby or OnConnectedToMasterIs this intended?To pre-emptively answer the following:Are you connected? Yes, I check the...
View ArticleProblems when run WSA Windows 8.1 and PUN v1.72
On connect got error:Connect() to 'ns.exitgames.com' failed: System.InvalidOperationException: A delegate was assigned when not allowed. (Исключение из HRESULT: 0x80000018) at...
View ArticlePlayers cant see other playes who jus joined room at the same time
The problem is if two players try to enter the same room at the same time then one of the player is not getting instanciated. It works if we join room lil late like 5 seconds. Pls help
View ArticleUpdate playerName for FindFriends without reconnecting
Is there a way to update he playerName without reconnecting? From what I have seen is that you have to set the playerName before connecting.My game flow works like this for new players1. Player starts...
View ArticleUser reconnection and lost RPC's
Hi,We have little problem with user's reconnection. Is it possible to resend RPC's which wasn't acknowledged by server after user reconnect's ? This is an issue when master lost connection during...
View ArticleLan without internet and PUN
Hi, I'm trying to create a local server for some tests, but I'm having some trouble.I have my PhotonServer installed in a windows pc with a router, and I'm connecting directly to the server. The game...
View ArticleError on new player connected
Hi,I can't find the reason, why that error appears only in client app when connected to the server. Full error message:InvalidCastException: Cannot cast from source type to destination...
View ArticleProblem with PhotonNetwork.autoCleanUpPlayerObjects
** please delete this topic. This problem was not related to PUN **
View ArticleWhy is userId showing the name instead?
Before entering a lobby, i set the player namePhotonNetwork.player.name = "nickname";Before I create a room, i make sure publish is trueoptions.PublishUserId = true;But when I get the userID of the...
View ArticleIPunPrefabPool Example for Object Pool
Hi ,I want to pool my effects in my network game.Can you pleas provide some example how to do it .What i tried 1. Add PhotonView in Effect and Call PhotonNetwork.InstantiateAnd it gets visible in all...
View Articlecustomproperties missing on playerconnected
custom properties are missing from photonplayer OnPhotonPlayerConnected!trying to access a property but it is null! why are properties synced after but not when connection made?
View ArticleError Message in Unity5.4: OnLevelWasLoaded was found on PhotonHandler
Hi,just switched to Unity5.4 (final release) and downloaded the latest Photon PUN Libraries, v 1.73. I still get the warning:OnLevelWasLoaded was found on PhotonHandlerThis message has been deprecated...
View ArticleProblems when run WSA Windows 8.1 and PUN v1.72
Hello!We found a bug in your fresh release under WSA platform.Clients for all other platforms were updated because of iOS IPv6 support.Our gamers play from many platforms at the same battle and it’s...
View ArticleWhat does isOwnerActive check?
I looked through the documentation and found nothing about the uses of isOwnerActive. I'm currently using it and it is working as I hoped it would, but it would be nice to have some more information...
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