Before entering a lobby, i set the player name
PhotonNetwork.player.name = "nickname";
Before I create a room, i make sure publish is true
options.PublishUserId = true;
But when I get the userID of the players, i am getting "nickname" which is the name instead of a guid string for user id...
How can i get the guid instead of the name string?
I need this to save a friend list and nickname isn't reliable as it can contain dupes.
I also don't want to use facebook / google for friends list because not everyone uses it.
PhotonNetwork.player.name = "nickname";
Before I create a room, i make sure publish is true
options.PublishUserId = true;
But when I get the userID of the players, i am getting "nickname" which is the name instead of a guid string for user id...
How can i get the guid instead of the name string?
I need this to save a friend list and nickname isn't reliable as it can contain dupes.
I also don't want to use facebook / google for friends list because not everyone uses it.