PUN 1.93 UWP build errors
Hello! We cannot build our game for UWP .NET4.6 with .NET Core due to multiple errors: Placeholder path on Assets/Plugins/Photon3Unity3d.dll is wrong: "Assets/Photon/PhotonLibs/Photon3Unity3D.dll"....
View ArticleSynchronize UI gamebject over the network
Hi, I have a photon voice chat demo and I want to synchronize a gameobject that is not a player (for example a Text element with variable string text). How to do that? Use PhotonView is a valid option?...
View ArticleNew players spawning twice on existing players
I have this problem when new players join the room, they get instantiated twice on all the existing players. I read the code from the PunBasics demo and tried to replicate how it works but the problem...
View ArticlePhotonNetworkTransformClassic - How to handle respawn of players when they...
In my game so far, I am simply using PhotonNetworkTransformClassic's built in observable code and so far that has worked for me. My game is a space game so the ships do not suddenly change position....
View ArticlePhoton Premium vs Public Cloud
What exactly are the differences? I can see that Premium starts at a higher price point and that it auto-scales CCU limits, but what would be the difference between say Photon Public 2000 CCU and...
View Article[Photon Classic] Issues connecting with previously working project
I'm having issues communicating with your servers on a project that once worked fine. Even when I use your connectandjoinrandom script. It goes fine until it needs to create a room then I get no...
View ArticleCreating players after loading
Hello! So I've been working on a game, and I have a problem when trying to create the players. I want the game to load a scene, and when the scene is loaded for all clients, I want to create the...
View ArticlePhoton Pun OnTriggerEnter function
Hello, in my script 2 players side by side i have activated a button , button name is raceButton.Function works when the 2 players come side by side, the test button is active,but the raceButton button...
View ArticlePhotonView ID Resetting
Hi, I'm writing about an issue my team is trying to get around regarding PhotonView IDs being modified for prefab instances at Editor time. This is not an issue at runtime off of a build, or in Editor...
View ArticlePhoton View with already existing object in scene
I couldn't find anywhere in the documentation if a GameObject that is already in the scene can be synced with others? I've also tried to add the PhotonView Component on my GameObject at runtime but it...
View ArticlePUN - Disconnects with to many Photon Views instantiated
Hey, So when I'm testing my game, I get disconnected after too many minions are spawned. No error or log gets debugged, the game objects associated with the player just get destroyed. I believe this is...
View ArticleMaster Client Disconnects When Second Player Joins
Hi. Sometimes when I have a single player in a room and a second player joins, the first player will disconnect. I tried finding the reason for the disconnect and the message is...
View ArticleIncrease send interval for specific PhotonView object?
Hi! I have a multiuser pen drawing app where the pen object's position and rotation are observed and synced around the room. However, the sync frequency is too low for it to produce proper...
View ArticleHow does the master client know others players joined room?
I would like others players joined room after master client will receive callback.
View ArticleIssues When Adding PhotonViews to GameObjects at Runtime
Hello! I am working on a game where I need to be able to add and remove PhotonViews to objects at runtime relatively frequently. I have a system where I add a PhotonView on the client side, then send...
View ArticleRuntime PhotonView components
So I have a ton of prefabs and content that is loaded from assetbundles and I wish to keep track of their state. Is it possible to add PhotonView components etc at runtime after being instantiated? If...
View ArticleHow to add a PhotonView by script
Hi guys, I want to add a PhotonView script to my gameobject, I have tried with this.gameObject.AddComponent(); , but when I use it, it throws null. What Am I doing wrong? Thanks
View ArticleFast collisions with Photon Rigidbodys (Golf game)
I am working on a networked golf game and trying to add collision between the balls. Each player has a ball prefab with Photon components like so: https://imgur.com/VrP10Jc As it is right now, the...
View ArticleDisconnected while loading large scenes
Hello, first post here. After upgrading my project from PUN1 to PUN2, I noticed that my smaller scenes load just fine, but my large scene which takes between 10 and 45 seconds to load results in a...
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