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Channel: Photon Unity Networking (PUN) — Photon Engine
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Running Editor + Built Version (Sometimes) crashing on join/create

How can I diagnose a crash thats happening only on the built version? I've had 0 errors on the editor itself, hosting/joining/creating. However pretty frequently my built version freezes up and crashes...

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How can i get a room's data by name?

I can't seem to find a function to grab a rooms data by name(for example player count) from what I see there is a GetRoom() in pun classic but maybe not in the new pun?(sorry if this is wrong place and...

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RaiseEvent suddenly broken after switching to Hashtables and...

So as the title says, I switched to hashtables in my customData for RaiseEvent, because there are some events I want to cache, and specific events I want to remove from cache (and not all - therefore...

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Exception: cannot serialize(): UnityEngine.RaycastHit

Hello, how i can serialize RaycastHit?

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Increase send interval for specific PhotonView object?

Hi! I have a multiuser pen drawing app where the pen object's position and rotation are observed and synced around the room. However, the sync frequency is too low for it to produce proper...

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PUN2 Add/Remove/UpdateCallbackTargets implementation can lead to multiple...

Hello, During my connection sequence, I call AddCallbackTarget and things work - e.g. it's added at the next internal call to UpdateCallbackTarget. During my disconnect sequence I disconnect, then call...

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rigidbody works only in master client

Hello, I made a 2D multiplayer ball game with Photon and Unity (max 2 players in one Room). The offline part is 100% working. But in the online part, only the Master client can interrect with the ball...

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Players can't shoot eachother?

Hey guys! So, I've been working with PUN for a while now, but whatever I do, I can't seem to get shooting to work. The problem is (by the title) that players can't shoot each other, and I have no idea...

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Disconnected at room...

Hello! I have a problem connecting to PhotonRealtime. after I create a room and go there, it throws me out in the lobby in about a minute. I thought that the problem was with my code, but the same...

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Why Does photon Pun 2 only work locally on my computer and not on another...

I had it working at one point with it connecting to the server on two different computers. Then I upgraded to Photon Pun 2 and migrated everything over. it says it's connecting but on the photon public...

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Pass ownership on disconnect.

Hey everyone. So my question is when a player disconnects, is there a way for the master to automatically take ownership of an object rather than the object being destroyed. The issue I'm facing is all...

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How to detect collision ?

Hi, I am new to photon, And I've spent the last two weeks trying to make a very simple 2d shooter (like diep.io), Now I'm in the shooting phase :smile: , I've made the shooting mechanics using RPCs but...

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photon wont connect

im using unity 2018.3.14f and pun 2. On connection, photon will get stuck at connectingtonameserver and nothing will happen afterwards, no connection is made... I have reinstalled photon, restarted...

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BUG PhotonView has no method marked with the [PunRPC](C#) property! Args: Int32

everything worked well for some time anyone has any solution how to fix it and how is photonView spat out the error? private void OnTriggerEnter(Collider other) { if (other.gameObject.GetComponent() !=...

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Can i use unlimited server in Unity ?

Hi, Iam working on a game in Unity engien , and i want to know if i can use unlimited server ( that cost 175$/month ) in unity and if i can , it will be the same codes or different? and how can i...

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Build Android project

is there any way to make my apk run under background . i made a chatting rooms .... But photonview , all connection . talking and chatting sound , all that gone if the app is on background . i tried to...

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How to Fix connect with Master server?

Hi , Iam sufer from this problem ("Connect() to 'ns.exitgames.com' () failed: System.Net.Sockets.SocketException (0x80004005): Could not resolve host 'ns.exitgames.com' ") This problem appear when i...

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PhotonNetwork.isMessageQueueRunning and SetRoomCustomProperties

Hi, I am using in my project PhotonNetwork.isMessageQueueRunning = false in order not to receive RPC before my client I ready to game. But if other client is setting values to CustomProperties of the...

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SceneObjects able to be written to by client?

So I have been stuck for the last couple days trying to create a simple pickup system in a multiplayer game, where when one player picks up an object it will be marked as active, and...

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Can't connect (clientTimeout)

I'm sure there's something ridiculously simple that I'm missing which I'm going to beat myself over afterwards, but I can't for the life of me figure out why I can't connect to Photon Cloud on my game....

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