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Channel: Photon Unity Networking (PUN) — Photon Engine
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[Question] Photon Rigidbody Collision Problem

crossposted: https://www.reddit.com/r/Unity3D/comments/85r5tz/photon_rigidbody_collision_problem/ I've wasted several hours trying to figure this out and really need some help... I'm working on a golf...

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back to Master

For several reasons, I should go back to Master for matchmaking even after users joined in lobby and room. I think that PhotonNetwork.Reconnect() is the solution.. but it worked at once.. Can you show...

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Sync two players in VR

Hey guys, For my university project I have a setup of two HTC Vives and I use SteamVR, Photon Pun 2 and the VRTK plugin from Github. I followed the Photon Pun 2 Basic Tutorial successfully including...

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One of my steam friends seem to connect but cant join/see any servers.

I've tried setting the server to just NA but maybe i messed something up? For context I live in NA and he lives down the street from me so i don't think its that. He does have a VAC game ban 4 years...

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How do I send RPC call right before I disconnect from the server? (or leave...

Hi, thanks for taking interest in my question. So basically, I am making a multiplayer VR game and I have run into a problem. When I grab an object, I take ownership of it and send RPC call to everyone...

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Unable to get two iPads to join the same room.

I am using the join or create room method. When I try on two ipads, they always create their own rooms instead of connecting to each other. But, I am able to connect two iPhones or Connect an iPhone to...

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Change other player custom properties with c++

How do I get a MutablePlayer from the Room ,from another player that is not the local player ?

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Tutorial section 5 - Object reference not set to an instance of an object

Hi all, I am currently working on section 5 of the PUN basics tutorial (https://doc.photonengine.com/en-us/pun/v2/demos-and-tutorials/pun-basics-tutorial/player-prefab), and everything went rather...

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Unexpected Raise reception on PUN 2

Hello I changed from PUN Classic to PUN2. Then, every time an object on another terminal with PhotonView & PhotonTransformView moves, a Raise reception event is generated. EventData.Code that...

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PhotonNetwork.Instantiate question

Was wondering why when I call PhotonNetwork.Instantiate and create the root playerGO on host in editor, it creates 2 gameobjects with appropriate IDs, but when I host off a client, it only creates one...

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Duplicate OnRoomListUpdate Callback.

Hey, thanks in advance for any help. The current issue I'm facing is when I leave a room, OnRoomListUpdate() gets called twice. The first call lists rooms correctly, the second one adds a room back...

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VR Multiplayer

Hello all, can anyone explain to me how to make multiplayer games. I'm kinda stuck somewhere in the middle in developing multiplayer games. or maybe there is a link for me to refer to make multiplayer...

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OnRoomListUpdate gets called only when joining lobby and is always empty

There is a lot of discussions around this particular callback but none seems to answer my problem. I tried using this callback to get the list of rooms available so I can choose which one I want but it...

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Room list returns count of 0

Hi! My goal is to get a room list with a second LoadBalancingClient while already in a room. I'm using PUN2 and latest Unity. After creating a public and with lobby-exposed-properties room like this...

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"Connection failure : ExceptionOnConnection " is photon server is down ?

is photon server by any chance is down ? for some reason since yesterday I cannot connect to the photon server I debugged the disconnect cause and it gives me a ExceptionOnConnection and according to...

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State Buffer - Interpolation/Extrapolation, Smoothing

Hi, I just tried to use a State Buffer to get a better Synchronization. As references i used https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking...

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Camera Networking

I'm creating a turn-based multiplayer game (two players) and I'm having trouble with figuring out how to handle the camera networking. When it's Player 1's turn, I want the camera for both players to...

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Can't Reconnect when Disconnected via ServerTimeout

PUN 2.10, Photon Cloud, Region us I'm trying to silently reconnect users when they are disconnected, whether in a lobby, or in a room. In my current test, I have a Host device, and a Guest device.. The...

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pun 2 automatically disconnected in android device

hello, i am facing this issue when demo app run on android device.It works fine in another device and also in editor but not on my device Connect() to 'ns.exitgames.com' (InterNetworkV6) failed:...

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Plugin Network For PUN

hello I wrote a small extension / simplification for photon pun I will try to expand it a little bit over time, I hope someone will find it useful Code C#...

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