[Question] Photon Rigidbody Collision Problem
crossposted: https://www.reddit.com/r/Unity3D/comments/85r5tz/photon_rigidbody_collision_problem/ I've wasted several hours trying to figure this out and really need some help... I'm working on a golf...
View Articleback to Master
For several reasons, I should go back to Master for matchmaking even after users joined in lobby and room. I think that PhotonNetwork.Reconnect() is the solution.. but it worked at once.. Can you show...
View ArticleSync two players in VR
Hey guys, For my university project I have a setup of two HTC Vives and I use SteamVR, Photon Pun 2 and the VRTK plugin from Github. I followed the Photon Pun 2 Basic Tutorial successfully including...
View ArticleOne of my steam friends seem to connect but cant join/see any servers.
I've tried setting the server to just NA but maybe i messed something up? For context I live in NA and he lives down the street from me so i don't think its that. He does have a VAC game ban 4 years...
View ArticleHow do I send RPC call right before I disconnect from the server? (or leave...
Hi, thanks for taking interest in my question. So basically, I am making a multiplayer VR game and I have run into a problem. When I grab an object, I take ownership of it and send RPC call to everyone...
View ArticleUnable to get two iPads to join the same room.
I am using the join or create room method. When I try on two ipads, they always create their own rooms instead of connecting to each other. But, I am able to connect two iPhones or Connect an iPhone to...
View ArticleChange other player custom properties with c++
How do I get a MutablePlayer from the Room ,from another player that is not the local player ?
View ArticleTutorial section 5 - Object reference not set to an instance of an object
Hi all, I am currently working on section 5 of the PUN basics tutorial (https://doc.photonengine.com/en-us/pun/v2/demos-and-tutorials/pun-basics-tutorial/player-prefab), and everything went rather...
View ArticleUnexpected Raise reception on PUN 2
Hello I changed from PUN Classic to PUN2. Then, every time an object on another terminal with PhotonView & PhotonTransformView moves, a Raise reception event is generated. EventData.Code that...
View ArticlePhotonNetwork.Instantiate question
Was wondering why when I call PhotonNetwork.Instantiate and create the root playerGO on host in editor, it creates 2 gameobjects with appropriate IDs, but when I host off a client, it only creates one...
View ArticleDuplicate OnRoomListUpdate Callback.
Hey, thanks in advance for any help. The current issue I'm facing is when I leave a room, OnRoomListUpdate() gets called twice. The first call lists rooms correctly, the second one adds a room back...
View ArticleVR Multiplayer
Hello all, can anyone explain to me how to make multiplayer games. I'm kinda stuck somewhere in the middle in developing multiplayer games. or maybe there is a link for me to refer to make multiplayer...
View ArticleOnRoomListUpdate gets called only when joining lobby and is always empty
There is a lot of discussions around this particular callback but none seems to answer my problem. I tried using this callback to get the list of rooms available so I can choose which one I want but it...
View ArticleRoom list returns count of 0
Hi! My goal is to get a room list with a second LoadBalancingClient while already in a room. I'm using PUN2 and latest Unity. After creating a public and with lobby-exposed-properties room like this...
View Article"Connection failure : ExceptionOnConnection " is photon server is down ?
is photon server by any chance is down ? for some reason since yesterday I cannot connect to the photon server I debugged the disconnect cause and it gives me a ExceptionOnConnection and according to...
View ArticleState Buffer - Interpolation/Extrapolation, Smoothing
Hi, I just tried to use a State Buffer to get a better Synchronization. As references i used https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking...
View ArticleCamera Networking
I'm creating a turn-based multiplayer game (two players) and I'm having trouble with figuring out how to handle the camera networking. When it's Player 1's turn, I want the camera for both players to...
View ArticleCan't Reconnect when Disconnected via ServerTimeout
PUN 2.10, Photon Cloud, Region us I'm trying to silently reconnect users when they are disconnected, whether in a lobby, or in a room. In my current test, I have a Host device, and a Guest device.. The...
View Articlepun 2 automatically disconnected in android device
hello, i am facing this issue when demo app run on android device.It works fine in another device and also in editor but not on my device Connect() to 'ns.exitgames.com' (InterNetworkV6) failed:...
View ArticlePlugin Network For PUN
hello I wrote a small extension / simplification for photon pun I will try to expand it a little bit over time, I hope someone will find it useful Code C#...
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