PUN2 - Can't add my class to CustomTypes.cs - "are you missing a using...
Hi there. I've recently moved to PUN2 after successfully using PUN for another project for two past years. Now I'm seeing an issue with custom types that I have not experienced in PUN. When I try to...
View ArticleMy weapon objects are showing on both players, but dont sync on the local...
How can I fix this? Both players switch weapons on my view when I switch weapons, and animations play on both players when i reload, or move around. I have a photon view component on the weapon holder,...
View ArticleConnect() to 'ns.exitgames.com' (InterNetworkV6) failed
I have finished developing my games. I tested it and it works perfectly on the editor, my Samsung Note 9, and my Samsung Tablet. I tried to install it my older phone Galaxy S7, and the game doesn't...
View Articlepun 2 automatically disconnected in android device
hello, i am facing this issue when demo app run on android device.It works fine in another device and also in editor but not on my device Connect() to 'ns.exitgames.com' (InterNetworkV6) failed:...
View ArticleCannot connect to photon cloud
Hello!! I just installed photon in Unity. I created an app type "PUN" and I pasted the ID in the setup PUN wizard. The server settings are on "Photon Cloud" with EU region. When I launch the photon...
View ArticleOnly shoots when moving
I'm doing a multiplayer top-down shooter. The problem is that the bullets are only spawned when the player spawning them is moving, they wont otherwise. Hope you can lend me a hand with that. Here're...
View ArticleConnectUsingSettings() doesn't work
I am following this tutorial and I am facing a problem. On Start() the editor should connect to the master server and write to console the region it is connected to but it doesn't. My console window is...
View Article"'AudioSpeakerMode.Raw' is obsolete"
Hi! I'm using the latest stable Unity version (2019.2.0f1) and the latest PUN 2 + Voice 2 (my build target is Android). All works fine, except I'm getting this single error:...
View ArticleIS there an example of CAS anywhere?
I tried this over on the Unity forums with no luck. Does anyone have a code example for changing a RoomProperty in Photon using CAS, that includes the error handling? I have a float[] as a custom...
View ArticlePUN architectural strategy
Hi! I am working on a project where we need about 200 GameObjects per player, (max 2 players, so a total of about 400-500), to sync their position and rotation. Is this too much to have a PhotonView...
View ArticleTimeout-Disconnect to photon server
Hello everyone! I cannot seem to launch photon properly in my unity environment. Each time I try to launch a photon demo, it never connects I think and sends back error messages such as : -...
View ArticleMethod to pause outgoing messages? Or method to tell client to set...
Hello, I'm having an issue with players joining a game and while they're awaiting the MasterClient to initialize the scene and then send the the fully loaded game state, the MasterClient sends some...
View ArticleLoading different clients based on room
I would like to be able to have certain clients load into a level. Currently I have all clients joining a single room and the master client putting them into groups. In each group there is a start...
View ArticleCross Platform Connecting Demo
I built the Asteroids demo for Android and PC just to see if it worked. They do not see each others' rooms. What do I need to do to have them be able to be in the same room?
View ArticlePhoton VR
Hello everyone, I am doing a multiplayer VR in Unity, I have been able to get most of the stuff correct, however whenever a second player joins, the second player's teleportation is messed up. Whenever...
View ArticleSynching AnimationClipPlayable
Hello, I've so far got transform synching working and am trying to get the animator synching as well. Specifically the issue is that I am using AnimationClipPlayables to play my animations (required...
View ArticleNetworking Line Renderer
How To Make Networking Line Renderer, i had did the following steps but it wont working 1.Photon Transform view for Line renderer. 2. Send The LineRenderer Position using...
View ArticleFeature wish: Get Room list while in a room (without workarounds)
Hi! It would be amazingly useful to get the active room lists without having to use these type of server side/ second peer workarounds. Thanks for considering!
View ArticleCreate second peer on client?
Hi! Is there an example project or example code on how one would create a second peer on the client (to poll the lobby room list)? (I'm seeing an older thread here on this but without answers.) The...
View ArticleAbout Syncing the game state
Hi, I am building a game where the you can invite friends to a lobby (4 players max). And the lobby is already inside the room, I'm implementing a lobby with real-time features like (chat with RPC's)...
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