Hello! We cannot build our game for UWP .NET4.6 with .NET Core due to multiple errors:
Placeholder path on Assets/Plugins/Photon3Unity3d.dll is wrong: "Assets/Photon/PhotonLibs/Photon3Unity3D.dll". Changed it to "Assets/Plugins/Photon3Unity3D.dll".
Then following errors appear:
Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs(836,55): error CS0246: The type or namespace name 'PingMono' could not be found (are you missing a using directive or an assembly reference?)
Assets\Photon Unity Networking\Plugins\PhotonNetwork\PingCloudRegions.cs(198,56): error CS0246: The type or namespace name 'PingMono' could not be found (are you missing a using directive or an assembly reference?)
Assets\Photon Unity Networking\Plugins\PhotonNetwork\PingCloudRegions.cs(200,24): error CS0246: The type or namespace name 'PingMono' could not be found (are you missing a using directive or an assembly reference?)
I've tried to compare code to PUN 2 but cannot fix it fast. Any workarounds?
P.S. Got same problems with PUN 1.94
↧