Strange Crash report On Windows Store
Hello guys i am having this error on windows store. it makes application to crash. does anyone knows what is the problem ? $10_ExitGames::Client::Photon::SocketUdpNetFxCore.OnConnected 0x47...
View ArticleAvoiding specific players in matchmaking
My company is developing a social virtual reality application. Providing a safe and friendly environment for our users is paramount, and therefore we need to give our users the ability to report/block...
View ArticleHow to assign slots to players?
Hi!I'm building a game where I have some slots for each room. When a player joins a room, the first available slot will be assigned to him/her. And when a player leaves, that slot becomes available for...
View ArticleProblem with PUN rally example package - Vehicle prediction way off
I purchased the PUN Rally package from the asset store, and have had a thorough look at the code and scenes, and managed to get two vehicles racing next to each other fine with good prediction and...
View ArticleSending Data to Server/Client
Hi everyone,Our group is a newly created group and just start learning about PUN. We want to create a Playing Card game like Poker, where 4 player connect to a room to play. Now we want to know the...
View Articleadd photonNetwork in script
Hello allPlease i need helpAdd photon network, and if item have spawn dont spawn again item, beacause have much loot after ;( help me please...
View ArticleDestroying synced projectiles
I didn't know what category to put this in but I have more of a network theory question, rather than any errors or code problems.If you have a fast moving projectile such as a rocket or missile, and...
View ArticleSetActive
Hi everyone! For my game, I need to stream when the gun is active or not. I have a script which active the gun when we pick it but I don't know how to do to make the clients seeing it when it...
View Articleroom oriented server - private hosting
Hi, I've been going over a lot of tutorials regarding implementing rooms on the server side but they all seem to be referring to the photon networking cloud/region, is there any existing library and/or...
View ArticleHow do I instantiate if I don't have a prefab in resources folder?
As thread states, I don't have a prefab in resources folder, instead, I load my gameobject in the game using unity instantiation. I instantiate different prefabs in correct positions and hierarchy into...
View ArticleRPC to specific players
Hi all Why there is no overload for the RPC method that supports players as target actors?We can post data to all, the masterClient or one specific player.There should be an overload for playerS as...
View ArticleInstantiating rigidbody error
Hi there,I have what I feel should be a very simple question. I'm trying to instantiate a rigidbody by calling PhotonNetwork.Instantiate, but when I try to add it to this script it comes up with the...
View ArticleScoping problems with RPC
Hi! I'm somewhat new to PUN and Unity so hopefully I am making some kind of beginner mistake. void Update(){ if(launch == true){ Debug.Log("launched"); myPhotonView.RPC("ChangeScene",...
View ArticlePhotonnetwork.LoadLevel
I use Photonnetwork.LoadLevel to load the new scene. However, since the Application.LoadLevel is obsolete, is there any new implementation for Photonnetwork.Loadlevel such as Photonnetwork.LoadScene?...
View ArticleOnPhotonSerializeView() Vector3s looking like Vector4s
Hello,I'm having problems passing a Vector3 through photon. Essentially we are sending a Vector3, followed by a Float through OnSerliezeView. On the receive end we are getting a Vector4 and thus having...
View ArticlePhotonNetwork.time is not synchronized
I faced strange behavior: PhotonNetwork.time is synchronized in proper way in Editor/Standalone build, but when I run it under iOS devices PhotonNetwork.time is different from sever timestamps...
View ArticleSending multiple VR rotation data to one masterclient
Hi there,I'm developing a game where one user is able to follow multiple VR users on a screen (basically streaming their view).Right now i'm instantiating a camera for each client connected to the...
View ArticleBuffered RPC For Specific Client
Hi, I am using Photon Networking and I need some help with sending a buffered RPC to a specific client. I know I can send an RPC to one client by using “PhotonPlayer.Find (id)” as a photon target in...
View ArticlePUN not joining lobby on Android
I am using free PUN and Unity 5.3.5f1, my build on PC work perfectly, but when I make build on Android, the event OnJoinedLobby() doesn't work. In PhotonServerSettings I have my appId, protocol UDP,...
View Articlepoker multiplayer game get freeze on masterclient side
multiplayer poker game get freeze when 5 or 6 round runs.i have got few coroutines.wanna know what is the reason for this? is there any method to stop this? and master player have to wait until minimum...
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