Waiting room : print and synch players
Hello everyone !So i'm a beginner to Photon Unity Networking and I'm creating a multiplayer system inspired by Overwatch and LoL systems When the players connect to photon, a menu appears with a "play"...
View ArticleHaving a lot of issues with custom room properties for the lobby
Hey all,So I've been having a hell of a time trying to get custom lobby properties set up and working properly for my game. Here's the rundown: I have two different gamemodes that I'd like to connect...
View ArticleRoom max player limit reach with only one player
Hello everyone,We are having a strange issue. Our game have been using PUN for about 3 years and everything was working fine until last Friday. The issue, is the players are unable to join the room. We...
View ArticleHow to select a specific network player - photon unity networking
Hi guys. This is my first post at photonengine. Please excuse if i have posted this in the wrong section.I have been working on unity for a few months now and have a basic understanding of the...
View ArticlePhoton instantiate GameObject with public declare
Hi, allI wanna ask if I instantiate GameObject on photon network, then the how to assign public declare things.We know the photon instantiate prefab can't be assigned public things.I only know using 1....
View ArticleServer in China Mainland or Hong Kong?
Hi, PUN team! I saw you added three regions in the latest update. Great job! I'm wondering, are you planning to add more servers in Asia? I know we can use servers in Singapore and Tokyo, but the...
View ArticleUnity Friends Functions
I am trying to retrieve the friends from a db which is working cause the table is being populated, and then populate a gui, i removed that code though, as i am debugging why im getting the following...
View ArticleHow do i use Photon networking message ,Enum for OnjoinedRoom for start the...
How use Photon networking message onjoinedroom to begin the game, can i use delegate to do that?
View ArticleHandling disconnects due to application pause or debugger
I am using PUN in a fairly simple way to replicate data between a pair of clients.The session is being established using ConnectUsingSettings followed by JoinOrCreateRoom called from OnJoinedLobby.At...
View ArticleGetRoomList Problems
using UnityEngine;using UnityEngine.UI;using System.Collections;using System.Collections.Generic;using System;public class Connection : Photon.MonoBehaviour{ // Dungeon Settings // public string[]...
View ArticleIntegrating PUN cloud with own authoritative server.
Hi,In our project we have a self hosted (non photon) server which handles persistent state and certain game logic. My question is regarding the options available for the our server to communicate with...
View ArticleAre custom properties overwritten if I pass a new hashtable without older...
Hi,I have a quite simple question, and just as it says in the title, if I pass a new hashtable to my player's custom properties that don't include a property I set before, will it be overwritten and...
View ArticleHow to make a Lobby Scene
So I have been looking everywhere and I can't seem to find any instance of Photon or Unity being able to handle a Lobby Scene where when connected to the server, the UI shows all the available rooms...
View ArticleMassive Stall when PUN session is being established
I am using PUN in an Android application which is rendering graphics at 60 fps.I'm connecting using ConnectUsingSettings and JoinOrCreateRoom (in OnJoinedLobby).At some point during a successful...
View ArticlePhoton Networking Messages : When a player is leaving the room
Hi there, I've read a lot of topics, pdf and documentations but didn't find any function or clue about handling this specific case : when the player is currently leaving a room (not after he left ;...
View ArticleThe canvas gone after a refresh (Bug)
Hey,I found bug with Photon Unity Networking plugin. check out please this topic:http://forum.unity3d.com/threads/the-canvas-gone-after-a-refresh-5-4-0f1.416562/After deleting photon plugin, the...
View ArticleInstantiate error:
using UnityEngine;using System.Collections;public class Spawn : MonoBehaviour {public GameObject Item;private float Timer;void Awake (){Timer = Time.time + 10;}void Update (){if (Timer < Time.time)...
View ArticleIs CrossPlatform play supported on Console? (ie PS4 + PC)
Can anyone fill me in on the extent of support for PS4? I'm wondering if cross-platform play is supported from PC > PS4, and if that includes support for PSN Friends and NAT traversal. I've asked...
View ArticleMMO Game
Hello, I want to create multiplayer game like slither.io & other ajgar.io it working with Photon Real time but i need to Convert MMO game so all connected player in same room there might be more...
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