Hi all ![:) :)]()
Why there is no overload for the RPC method that supports players as target actors?
We can post data to all, the masterClient or one specific player.
There should be an overload for playerS as well.
Is there a specific reason for that? Or with other words, can I just create my own overload in the meanwhile.. will it work properly?
Greetings.

Why there is no overload for the RPC method that supports players as target actors?
We can post data to all, the masterClient or one specific player.
There should be an overload for playerS as well.
Is there a specific reason for that? Or with other words, can I just create my own overload in the meanwhile.. will it work properly?
Greetings.