Hi everyone,
Our group is a newly created group and just start learning about PUN. We want to create a Playing Card game like Poker, where 4 player connect to a room to play. Now we want to know the cards each player have, so that we can apply algorithm to each player. Currently we are using Photon Cloud to develop and test, but from what we saw, Photon Cloud is use for connecting player to Photon server and communicating between players, and the data is sent from client to Photon server. Since we are using Photon cloud, we don't know what the content of the data sent from the client to the server is. To know the card of each players, should we hosted a Photon server of our own so that we know what the cards of each player are? Or should we make a Master client for each game to gather data and apply algorithm automatically?
Any help is appreciated.
Our group is a newly created group and just start learning about PUN. We want to create a Playing Card game like Poker, where 4 player connect to a room to play. Now we want to know the cards each player have, so that we can apply algorithm to each player. Currently we are using Photon Cloud to develop and test, but from what we saw, Photon Cloud is use for connecting player to Photon server and communicating between players, and the data is sent from client to Photon server. Since we are using Photon cloud, we don't know what the content of the data sent from the client to the server is. To know the card of each players, should we hosted a Photon server of our own so that we know what the cards of each player are? Or should we make a Master client for each game to gather data and apply algorithm automatically?
Any help is appreciated.