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Channel: Photon Unity Networking (PUN) — Photon Engine
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PUN behind Proxy Server

Hello photon community,I'm developing a unity application (PUN) which communicates with a self hosted photon server.Since our customers are sitting behind a proxy server, there are some problems i have...

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Photon for mmo?

Hey there,is there a way to create a "static" server that doesn't close and deletes everything when everyone has left?Need this for a small mmo project

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Animator usage issue

Hello everyone.I am trying to create gameobject with synchronized position and rotation using photon. I use TrasnformView and RigidBodyView to do that. Also i want to play different animations on each...

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Do I have to change anything in my source code when I upgrade a plan?

Hello,We have a game developed in Unity3d, it only has 20 CCU. We want to upgrade to a higher CCU. Do we have to change anything in the source code or we leave the source code as it is and just go...

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While debugging, hierarchy does not update

Hello to the Photon community,For those who know UFPS, i'm using the helipad map demo from this package https://www.assetstore.unity3d.com/en/#!/content/33752, that provides PUN.The scene is basically...

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Is GetPing waiting to be finished to launch the next line ?

Just a simple question, can I use GetPing to wait for a line of code or a function to start?PhotonNetwork.GetPing ();Debug.Log ("Executed after receive the ping");So if i have 500ms, the debug log...

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Players after join romm dont see builds

hello all,Weel clone builds dont create for player after join another room if others players have build, but after connect is good , problem is if anoher join dont go see was build ;( but if are...

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IPv6 for Unity iOS Exports

Apple now requires iOS apps to support pure IPv6 connections.We tested PUN v1.75 and it supports IPv6, including the "Best Region" setting. If you use the Photon Cloud, you only have to make sure your...

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OnJoinedLobby not seem to being called?

Calling PhotonNetwork.ConnectUsingSettings() works perfectly. The console clearly prints that it connects to the US-Server. Auto-Join Lobby is indeed, enabled, however my PhotonNet(implements...

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Exception: deserialize(): 1 Error

Hi, We are on v1.71, the code which output the above error had been running stably for a long time. However, today this error occur on the client side, with very little information to go on with, here...

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Nulled Error on IOS

Hello guys i upgrade my unity 5.5 f3 i can create room and play on unity editor but I cant play ios device thats error this code referenceTime = (float)PhotonNetwork.room.customProperties["RefTime"]...

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standalone server for webgl

Is it possible to use standalone server for webgl??

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Trouble with PUN [Operation failed: OperationResponse 225: ReturnCode: -1...

HI guys!I have some problem with PUN.I've download it from Asset Store. Make some changes on scene (I've added some prefabs / meshes / scripts to level)I even was able to built the project to different...

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Find Host

Hii. I am new in Photo Unity network. is there any way to find host of the game??

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Reconnecting to a Photon room after client timeout

Hi,I am trying to re-establish a connection to photon for players when they lose connection to the server. I'm only roughly starting out with this so far, but hit an issue I'm not sure about. So when I...

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High ping.

Hi.I'm connecting to PUN from PK on a 10mb connection with 46ms ping on speedtest.Doing a ConnectToBestCloudServer connects me to EU where I get about 170ms with PhotonNetwork.GetPing() and 157ms with...

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Probably dumb question: How is a multiplayer game that trusts clients secure?

I'm coming back to my first multiplayer game development after 7 years, so pardon the history here, but I coming back to the world of multiplayer I'm lost and feel like I'm missing something. The last...

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Plugin: ActorNr always 0

I'm writing a Photon plugin and I'm noticing my ActorNr is always 0 for every connection. Could somebody please shed some light as to why this is happening? I'm looking for a unique ID for each...

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PUN v1.80 NotImplementedException when switched auth mode to "AuthOnce" on WP8.1

Hi,I am getting this exception after I switched auth mode to AuthOnce and deployed to windows phone 8.1 device.NotImplementedException: The method or operation is not implemented. at...

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Failing to Connect to Popular rooms?

Recently the more users in a room the harder it is for other players to enter. I debug everything and it appears that trying to load into these rooms continuously disconnects from the server ( I have...

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