OnPhotonPlayerConnected not called back on non master clients?
Hi!I have a strange behavior with OnPhotonPlayerConnected event.The the client who created the room successfully receive OnPhotonPlayerConnected event, but the others who joined the room does not. The...
View ArticleArray out of index exception?? Photon Animator View
So, i have a player prefab, which has photon view on the root, and the animator on a child of it, so i added and modified, photon animator view, to dont requiere photon view, and changed the photon...
View ArticlePhoton Server self hosted error
Hello,I wanted to try photon WebGL client with self hosted photon server. So in the Unity editor i put the server IP address, but when application runs (WebGL) in the editor, it gives...
View Articlehow to change server side timeout delay?
when one client's wifi go to offline, server call OnDisconnect callback after 10 secondshow to change this value?
View ArticleConnect to self-hosted master server and join room (WebSocketSecure).
Hi! I try to connect with WebSocketSecure protocol to my self-hosted server. (there are no problems with Photon Cloud)I connect to self-hosted server using port 9090 (Master) and it connects to lobby...
View ArticlePhotonNetwork.time scale while in offline
In documentation, I found that when in offline mode PhotonNetwork.time returns Time.time.But when I set Time.timeScale to zero (e.g. pause) Time.time stops, but PhotonNetwork.time still flows.So...
View ArticleGet Connection State of the ITEM in MMO
Hello, I'm working with the current Unity3DGrid example of the MMO application.I've noticed that if the player disconnects from the server and is not in the area of interest of other players, they have...
View ArticleIssues With Photon and WebGL Unity
Hi,I'm new here so sorry if this is the wrong place for this.I have a built a costume photon server to run an MMO style game. The game is built in Unity. The server and project work fine when you play...
View ArticleIssue building local game menu with PUN-Optimized Player Object
Hi,my game is running fine in Multiplayer using PUN. Now I wanted to implement a local Main Menu where the player can select the gamemode to play, search for other players, etc.I'm struggeling a bit...
View ArticleNo rooms founded on android build
Hello there! Updated PUN to latest version today (1.80). I have my game combined "PC + Android" builds (imagine PC car racing game with dashboard displayed on mobile device). And currently my android...
View ArticleGetRoomList not working
Im using the latest version of PUN and the getroomlist isnt working properly even when using the DemoWorker scene.
View Article[Best way to sync projectile]
Hello, I'm actually developping a weapon like in HL1. The principe is simple : - Instantiate a projectile with his own script - This projectile follow the mouse cursor with a certain velocity and a...
View ArticleHow do I change the child inside a Photon Network instantiated gameobject?
How do I change the child inside a Photon Network instantiated gameobject so that the change is observed by all other users too?This snippet doesn't work as expected: user...
View ArticleShared object synchronization in a 2d game.
All game mechanics are ready, now I am trying to embed it for the multiplayer gameplay. But I am having some issues with synchronization over network. I am using Photon Cloud and bought PUN+ to achieve...
View ArticleFetching Friends Status
Hello,I've implemented PUN to my game. But I don't use any kind of authentication at this moment. Players assign themselves a GUID to use as PhotonNetwork.playerName, connect to Photon Cloud, then they...
View ArticleHow to use RPC here to change child of photon instantiated prefab so that...
this snippet doesn't work. The change doesn't appear in other client's system. void Start() { if (photonView.isMine) { this.transform.parent = Camera.main.transform; this.transform.localPosition = new...
View ArticleSync data without whole scene loading
Hello ! Let's say I'm working on a PC 3d racing game and I want to show Speedometer / RPM on a mobile device's screen connected to the game. I don't want to sync whole scene, just to send/receive few...
View Articlehelp with multiplayer card game
Hello first sorry for my poor EnglishI'm now develop my first multiplayer game ever and trying to learn Photon I will give you a brave idea about my game and where i have problemwhen game start there...
View ArticleFeature Request: send RPC to specific Component
Enjoying Photon a lot! I'm mostly using it to send RPCs to the "paired" GameObject on the other clients.One thing I ran into this morning (and can't find a natural solution to) is the following....
View ArticleHow to show Player's name along with the Photon Network model instantiated...
I have tried doing the same with RPC.What I tried doing:Whenever a player is instantiated it sends a RPC to everyone telling them his/her name.However the new players will never get to know the name of...
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