Parented Objects Position Offset
I'm having an issue parenting an object correctly over photon. While I can successfully parent the object via an RPC, the object is offset from the correct position by a large amount on the remote...
View ArticlePUN 1.65 Application.runInBackground causing iPhone crash in Unity 5.3
My app has been running fine with Unity 5.1 then I updated to 5.3 so I can take advantage of the new Services feature. I also updated PUN to 1.65 and when I ran the latest build the app crashed in...
View ArticleHow to update variables on an object via their photonView ID
I was to create an PunRPC that broadcasts a photonview id and some variable updates.I can't work out how to convert a photonview reference into something where I can see the attached game objects...
View ArticleAny introductions to Photon Engine with procedural terrain?
HeyI'm new to Photon Engine, but not to coding or procedural generation. Could you point me to posts or tutorials that show or explain the following topics? For simplification, let's assume an...
View ArticleHow to publish a photon game on Asset Store?
there is a rule that you can not upload material from other packs that are on the Asset Store. How do I add the library while the photon in the project? it is possible to add?
View ArticleQueueIncomingReliableWarning.
I keep getting this message:QueueIncomingReliableWarning. This client buffers many incoming messages. This is OK temporarily. With lots of these warnings, check if you send too much or execute messages...
View ArticleYellow bug spawn bullet
when I have a player slides along the wall of the playing field and sparks spawn void OnCollisionStay2D (Collision2D other) // respawn sparks when the slide on the wall { if...
View ArticleYellow bug PhotonNetwork.Instantiate bullet
when I have a player slides along the wall of the playing field and sparks spawn void OnCollisionStay2D (Collision2D other) // respawn sparks when the slide on the wall { if...
View ArticleYellow warning PhotonNetwork.Instantiate bullet
when I have a player slides along the wall of the playing field and sparks spawn void OnCollisionStay2D (Collision2D other) // respawn sparks when the slide on the wall { if...
View ArticleYellow warning PhotonNetwork.Instantiate
when I have a player slides along the wall of the playing field and sparks spawn void OnCollisionStay2D (Collision2D other) // respawn sparks when the slide on the wall { if...
View ArticleHow do I take care of masterserver changing to a different player?
I can't find it in the API, anything like OnBecameMasterClient() or OnTransferMasterClient(playerId) or something like that!I'm running games on the master client but the master needs to be able to...
View ArticleHigh WebGL ping.
HiI use photon server (OnPremise, last version) on windows server (internet speed on server - 60 gbit/s and sever in europe just like me). When I connect with PC game client I have ping about 60, but...
View ArticleThe type or namespace name `ErrorCode' does not exist in the namespace...
Hi,I just updated to Unity 5.5.0f3 and Photon Pun+ 1.79.My game uses code from Photon Rally Tutorial by Exit Games version 1.1.0.It has worked before but now that I updated the Unity and Photon Pun new...
View ArticleTransformView setting suggestions for VR game
Hi there,I'm transferring my VR game from Unet to Photon and would love to get some suggestions on how to best setup the transformView component and PhotonView on 2 objects in my game. The game is...
View ArticlePhotonTransformView and PhotonRigidbodyView
Long and short of it is, if the players have rigidbodies, what should I use to synchronize it?I'm currently using transform view but unfortunately even with interpolation/extrapolation, it's rather...
View ArticleI have this error SwitchToProtocol: Udp PhotonNetwork.connected: False please...
I have this error SwitchToProtocol: Udp PhotonNetwork.connected: FalseThe only thing I have in the network manger is PhotonNetwork.ConnectUsingSettings("0.1");Just to see if I can connect to the...
View ArticleCannot cast from source type to destination type.
Cannot cast from source type to destination type.PhotonAnimatorView.DeserializeDataContinuously () (at Assets/Photon Unity...
View ArticleObject creation InstantiateSceneObject
I want to bot scene (PhotonNetwork.InstantiateSceneObject) fired bullets (PhotonNetwork.InstantiateSceneObject) How to create InstantiateSceneObject objects? if InstantiateSceneObject will create...
View ArticleJoin Random Room with a friend party
¡¡Hola tios!!Tenemos un pequeño problema con JoinRandomRoom.Voy a tratar de explicar esto con un ejemplo fácil. Tenemos un juego con un Modo 1vs1. Un primer jugador se une a una habitación. Después,...
View ArticlePUN / .Net server
Hello is there any tutorial for using PUN with a custom server plugin? For example I want to use the photon views on the unity side for simple position sync but want the server to check if the position...
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