I keep getting this message:
QueueIncomingReliableWarning. This client buffers many incoming messages. This is OK temporarily. With lots of these warnings, check if you send too much or execute messages too slow.
How do I find out which class is buffering? Is this just RPCs, or can this be transform views and OnPhotonSerializeView ?
btw, I don't have a single PhotonTargets.AllBuffered in my game.
QueueIncomingReliableWarning. This client buffers many incoming messages. This is OK temporarily. With lots of these warnings, check if you send too much or execute messages too slow.
How do I find out which class is buffering? Is this just RPCs, or can this be transform views and OnPhotonSerializeView ?
btw, I don't have a single PhotonTargets.AllBuffered in my game.