Questions about behavior of photon peer after failing to connect.
If I attempt to connect an ExitGames.Client.Photon.PhotonPeer to a unhosted local port (nothing is listening on this port), then eventually the DebugReturn method is invoked saying the connection was...
View Article.SetCustomProperties() Sets Properties for ALL Players...
When I use PhotonNetwork.player.SetCustomProperties, it sets the property for ALL players, not just mine. I thought it was only supposed to change the property of my player?
View ArticleQuestion about creating a board game based on turns (I'm sorry if I'm retarded).
I've spent hours largely staring at my screen feeling completely inept, even after reading documentation, and watching tutorials.I'm trying to create a board game, I want to allow players to connect...
View ArticleHow to ping manually to all region servers?
Hi, How to manually ping all region servers & get list all. This happens initially automatically but want this to do manually when I want it. I am not finding api for that.
View ArticleSay another target what to do.
Hello. I use PUN in my unity project. So please, help me with this task:I want to say some specific target to do something. Namelly OnSomethingHappened() I want to call function of some object (for...
View ArticleTakeover not successful on Networked Scene Objects with Photon Views.
We have created characters that are Networked Scene Objects with Photon Views (not instantiated through Photon) that will be in every scene, so we'd like to not have to instantiate them through Photon...
View ArticleParenting A player to B player after collision.
Hello I need help.. I don't know how to parent between players after collision.I want to achieve like this on the network. void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "APlayer")...
View ArticleOperation failed: OperationResponse 226: ReturnCode: 32765 (Game full)....
what it is problem ?
View ArticlePUN + Android build error
Hi,I'm using Unity 5.4.0f3 Personal. I just finished an iOS game and everything worked wonderfully. However, I changed to Android and when I build it returns me this error:Connect() to...
View ArticleGameObject Jump or Slip From Some where else(sometimes (0,0,0)) When Instantiate
Hi. I'm using PUN and having Slip-Problem.My project is different one, but this YouTube 24:31 have same problem.When PhotonNetwork.Instatiate especially on Slave Client.Can someone say me how to avoid...
View ArticleWhy is EmptyRoomTtl commented? I Need it!
I want to set EmptyRoomTtl to 0 when PlayerTtl is not 0 in creating game. but RoomOptions.EmptyRoomTtl is commented in LoadbalancingPeer.cs line ~1341.In other place, i saw this: if...
View ArticleOffline mode connecting online anyway!
Hi,I'm having some trouble with the 'offline mode'. The multiplayer side is working fine as I expected, but I also added an option to play 'offline', as a simple single player practice mode. For that,...
View ArticleMessages
Hello,I've been wondering about the prices on the photon prices page, the packages include Msg/s per room.What are considered as messages? Are they photon chat messages? or RPC calls? or anything else...
View ArticleCustom Room Properties Not Updating?
Hello! I'm having an issue similar to this one: http://forum.exitgames.com/viewtopic.php?f=17&t=4947 I don't see that they got a resolution though. Basically, my issue is that I'm setting up custom...
View Articlehow change Regions?
how change Regions?https://doc.photonengine.com/en-us/realtime/current/reference/regionsloadBalancingClient.ConnectToRegionMaster("us"); // not work . not exist declarationor...
View ArticleReceived OnSerialization for view ID 21
I can figure this out.I keep getting this warning and it is thrown every frame. I cant find a view with id 21, I dont know why it is trying to access this view idI think it somehow is related to the...
View ArticleIs it possible to get AvailableRegions without joining Lobby?
Hi,We want to control AvailableRegions from our server. we are fetching region codes from our server and then using PUN code to ping regions. I am able to do that using below...
View ArticleHow can i kick the inactive user?
PhotonNetwork.CloseConnection(PhotonPlayer) not works on already inactive users.
View ArticleAnimation Trigger not working but all others are.
Hi guys!So this is probably an easy fix, and im just being numb... currently I've set up the most base framework for my game. Im new to networking with PUN and am enjoying it thus far!My issue is...
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