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Takeover not successful on Networked Scene Objects with Photon Views.

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We have created characters that are Networked Scene Objects with Photon Views (not instantiated through Photon) that will be in every scene, so we'd like to not have to instantiate them through Photon or destroy them at any time.

We can do a successful Takeover on the client's side but none of the other players see the Takeover, even if they are in the room at the time. This leads to the ability of many players taking over the same characters.

We have tried various Photon versions.

Is this a bug or not possible?

Thank you so much.

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