I can figure this out.
I keep getting this warning and it is thrown every frame. I cant find a view with id 21, I dont know why it is trying to access this view id
I think it somehow is related to the player object, because the last viewid in the scene is 20, and player is initialized after multiplayer join. But the player view id is not 21, it is like 2000 something.
Any help to solve this would be greatly appreciated.
Received OnSerialization for view ID 21. We have no such PhotonView! Ignored this if you're leaving a room. State: Joined
UnityEngine.Debug:LogWarning(Object)
NetworkingPeer:OnSerializeRead(Object[], PhotonPlayer, Int32, Int16) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs:4036)
NetworkingPeer:OnEvent(EventData) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs:2379)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
PhotonHandler:Update() (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs:153)
I keep getting this warning and it is thrown every frame. I cant find a view with id 21, I dont know why it is trying to access this view id
I think it somehow is related to the player object, because the last viewid in the scene is 20, and player is initialized after multiplayer join. But the player view id is not 21, it is like 2000 something.
Any help to solve this would be greatly appreciated.
Received OnSerialization for view ID 21. We have no such PhotonView! Ignored this if you're leaving a room. State: Joined
UnityEngine.Debug:LogWarning(Object)
NetworkingPeer:OnSerializeRead(Object[], PhotonPlayer, Int32, Int16) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs:4036)
NetworkingPeer:OnEvent(EventData) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs:2379)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
PhotonHandler:Update() (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs:153)