PhotonNetwork OnParticleCollision(GameObject Other)
Hello all, I've been having a blast using photon networking and have nearly finished my game. A battle royale game similar to PUB-G but with a twist (ed metal) 8P, its vehicles! I have made it pretty...
View ArticleHow can I get room creation time
Because PhotonNetwork.time is incorrect sometimes I cant use CustomRoomProperties to set room creation time I just need it to make SYNCED ROOM TIME So is there another way to get it
View ArticlePhotonNetwork.time is not synchronized
I faced strange behavior: PhotonNetwork.time is synchronized in proper way in Editor/Standalone build, but when I run it under iOS devices PhotonNetwork.time is different from sever timestamps...
View ArticleMissing info on some Photon Transform View settings
Hi,You appear to be missing some info in your docs on some of the options of the Photon Transform View. Specifically, how does "Lerp Speed" work, and what does checking "Draw synchronized position"...
View ArticleFastest Way To Destroy
What's the fastest way to kill a player? I tried PhotonNetwork.Destroy, it's fast for master client but very slow for clients.
View ArticleHow to send a struct with PunTurnManager
Hi, I'm making a turnbased card game, I make all mechanics of the game, but I can't send the struct that includes the deck, the hand for each player , the cards in the table. The hand are a struc that...
View ArticleHow to send a struct with PunTurnManager
Hi, I'm making a turnbased card game, I make all mechanics of the game, but I can't send the struct that includes the deck, the hand for each player , the cards in the table. The hand are a struc that...
View ArticleCan't connect on server from android client (works on windows)
Hello,I have a strange bug, I tested it with a custom project and the PUN demos, all works fine on a Windows client, but when I want to connect to server from an Android client, I have this error:...
View Articlewaiting room countdown trouble
Hello all, I'm having a little trouble on sending countdown timer with RPC.I have a waiting room which all connected (to the room) players gather in list. So when Player 1 creates room and waits other...
View ArticleCross-Platform UWP XboxPC support
Hi,I'm wondering if Photon supports cross-platform support for a UWP game running on Xbox and PC. I see a lot about cross-platform support for Android and iOS, but I haven't seen anything about this...
View ArticlePun 2 Beta Early Access [December 2017]
Hi Everyone, We are releasing a beta package of our next PUN version ( will be referred as PUN 2 ) featuring major internal changes, API changes as well as performances and optimization improvements,...
View ArticleCurrent server outage?
We're currently seeing a server outage (EU region), our friends from the US report the same.Help?
View ArticleTimeoutDisconnect while connecting. Check if the server is available.
I have been using Photon for the past few weeks, and this is the first time I can't seem to connect.I get this error:TimeoutDisconnect while connecting to: 37.58.80.136:5055. Check if the server is...
View ArticleClients movement is not showing in the Master
The following code is for spawning a playerprefabs and assigning buttons for each prefab to jump.I'm assuming Master as Editor and Client as executable.When objects in master jumps it is seen in client...
View ArticleHow would I do this in PUN?
I have a mobile game where the local player is always on the bottom of the screen next to the game controls, but I'm trying to figure out how to make them show up on one of three spawn points (left,...
View ArticlePhotonNetwork.GetRoomList() returning zero.
Hi,Master client creates room using PhotonNetwork.CreateRoom(name, new RoomOptions() { isVisible = true, isOpen = true, maxPlayers = (byte)maxPlayersCount }, TypedLobby.Default). But from the client...
View ArticleNetworking Issue
What could be the reason for client's transform not updating in master server?These 4 RPCs has been called in my script. But still if a player in client-side move, it is not updating in server but...
View ArticleNetworking Issue Client Side
What could be the reason for client's transform not updating in master server?These 4 RPCs has been called in my script. But still if a player in client-side move, it is not updating in server but...
View ArticleHas the free version of PUN been abandoned?
I really want to use PUN in my multiplayer game, but whenever I import PUN free into my Unity project, 2 things happen:1)Unity throws up a dialog box saying that the APIs are outdated, and would I like...
View ArticleExtra prefabs getting spawned
I use the following code to spawn Players. But when its called both master and client there are extra prefabs gettingspawned. Can someone help me? Exactly 3 Target(clone) and Player(clone) are...
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