What could be the reason for client's transform not updating in master server?
These 4 RPCs has been called in my script. But still if a player in client-side move, it is not updating in server but server-side movements are updating in client. Somebody please help!
These 4 RPCs has been called in my script. But still if a player in client-side move, it is not updating in server but server-side movements are updating in client. Somebody please help!
if (PlayersInGame==1)
{
PhotonView.RPC("RPC_SpawnPlayerCamera",PhotonTargets.MasterClient);
PhotonView.RPC("RPC_SpawnPlayers",PhotonTargets.MasterClient,id1);
PhotonView.RPC("RPC_AssignPlayerButtons",PhotonTargets.MasterClient);
}
else if (PlayersInGame==PhotonNetwork.playerList.Length)
{
PhotonView.RPC("RPC_SpawnTargets",PhotonTargets.MasterClient,id2);
PhotonView.RPC("RPC_SpawnTargetCamera",PhotonTargets.Others);
PhotonView.RPC("RPC_SpawnTargets",PhotonTargets.Others,id2);
PhotonView.RPC("RPC_AssignTargetButtons",PhotonTargets.Others);
PhotonView.RPC("RPC_SpawnPlayers",PhotonTargets.Others,id1);
print("All players are in game");
}