unnecessary cloning of the robot object
Im following the PUN tutorial.I'm able to enable photon sharing onto a windows PC and android phone,the health is synchronized and everything is working quite fine, except for this issue. Loading the...
View ArticleTimeoutDisconnect while connecting to ns.exitgames.com:5058
Greetings Photon!I'm experiencing problems connecting to Photon. I receive the following message:"TimeoutDisconnect while connecting to: ns.exitgames.com:5058. Check if the server is available."This is...
View ArticlePUN behind Proxy Server
Hello photon community,I'm developing a unity application (PUN) which communicates with a self hosted photon server.Since our customers are sitting behind a proxy server, there are some problems i have...
View ArticleCould not load type 'System.Net.Configuration.SettingsSection'
Hello,I'm developing an HTCVive multiplayer game for Windows Standalone (x86_64) with Unity 2017.2.0f3 and the latest Photon version. When I'm working in the Unity Editor, everything works fine, no...
View ArticleJoining An Existing Room from a different scene
i have 2 scenesa main scene and the game/room scene, workflow:-- if the room needed more players, the main player will increase the room max players numbers - only one player from the players on the...
View ArticleSyncing problem
Hey everyone, I'm facing an abnormal syncing issue.Okay here's what happening.Player 1 > Creates room.Player 1 > Spawns in the level.Player 2 > Joins room.Player 2 > Spawns in the...
View ArticlePhoton Instantiate Sync
Hello Guys, I have a full match3 game working offline mode and Im making it to work online multiplayer on Photon.I have only 2 players, the master and the clientOnly the Master will spawn 100 cubes in...
View ArticleKeep Player GameObject state during room switch.
Hello, here is my problem :In my game, there's the "City" wich is a Scene in a Global and public Room in wich every player gets connected when game starts, and there is the "player House" wich is...
View ArticleWhen does a CCU count
Just a little confused does a CCU count happen once the player connects to a server or once they join a room?
View ArticlePunTeam how to get player tem red or blue count ?
i use this line Debug.Log( PunTeams.PlayersPerTeam[PunTeams.Team.blue].Count)and recive null reference, i need help =/
View ArticlePUN and SteamWorks Wrappers
Howdy all,I'm currently developing a online multiplayer functionality to our Unity game and we chose Photon as a platform. And it has been a great choice at least for now, it works very smoothly and...
View ArticleBug Visual In PUN(Weapon Identical)
I am creating a TPS Shooting Game, and to Equip a Weapon The Player Presses (1,2,3), But If I Press A Button To Equip A Gun, The Weapon I Team Appears In All Players.Example: If I am with an Ak-47, I...
View ArticleBest approach for syncing child transforms
I have an object with multiple child objects that move in different ways that I want to keep synced. It seems to work to have PhotonView/PhotonTransformView components attached to the relevant child...
View ArticleRaiseEvent to a player in a different scene, but in the same room
Hey guys, I am trying to make a model where I have a "server" scene(actual scene file in Unity), that only the first player that joins sees. All other players join a different "players" scene. The...
View Articlecan 2 unity applications share the same App id
Can I use the same App id for 2 applications on photon cloud..and can I make these 2 applications communicate with each other..For eg, app 1 has a player running and app 2 has player shooting..Can they...
View Articlehow to make Moba Character Selector?
hello, i use Custom props to Set character of player exempl://custom properties, ID Champion props["Char"] = idCharacter; PhotonNetwork.SetPlayerCustomProperties(props);my idea is a foreach to get...
View ArticleSet interest groups in RPC.
Is there a way to set which interest groups receive an RPC?For example in my game I have a sniper rifle, obviously I want the sniper rifle to shoot further than my shotgun. So while I fire my Sniper...
View ArticleGeneral advice on structure
Hi,Are there any best practices for handling damage/effects? i.e. when players do damage to NPCs and/or other players:1) Where is the best place to track health? On masterclient, then sync back down to...
View ArticleCache Option
hi.why the replace cache event is deprecated???i want to send the last event of a player to the late joining players.how can i handle this???
View Article