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Channel: Photon Unity Networking (PUN) — Photon Engine
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unnecessary cloning of the robot object

Im following the PUN tutorial.I'm able to enable photon sharing onto a windows PC and android phone,the health is synchronized and everything is working quite fine, except for this issue. Loading the...

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TimeoutDisconnect while connecting to ns.exitgames.com:5058

Greetings Photon!I'm experiencing problems connecting to Photon. I receive the following message:"TimeoutDisconnect while connecting to: ns.exitgames.com:5058. Check if the server is available."This is...

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pooling in PhotonNetwork

how to make pooling objects in photonnetwork ?

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PUN behind Proxy Server

Hello photon community,I'm developing a unity application (PUN) which communicates with a self hosted photon server.Since our customers are sitting behind a proxy server, there are some problems i have...

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Could not load type 'System.Net.Configuration.SettingsSection'

Hello,I'm developing an HTCVive multiplayer game for Windows Standalone (x86_64) with Unity 2017.2.0f3 and the latest Photon version. When I'm working in the Unity Editor, everything works fine, no...

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Joining An Existing Room from a different scene

i have 2 scenesa main scene and the game/room scene, workflow:-- if the room needed more players, the main player will increase the room max players numbers - only one player from the players on the...

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Syncing problem

Hey everyone, I'm facing an abnormal syncing issue.Okay here's what happening.Player 1 > Creates room.Player 1 > Spawns in the level.Player 2 > Joins room.Player 2 > Spawns in the...

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Photon Instantiate Sync

Hello Guys, I have a full match3 game working offline mode and Im making it to work online multiplayer on Photon.I have only 2 players, the master and the clientOnly the Master will spawn 100 cubes in...

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Keep Player GameObject state during room switch.

Hello, here is my problem :In my game, there's the "City" wich is a Scene in a Global and public Room in wich every player gets connected when game starts, and there is the "player House" wich is...

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When does a CCU count

Just a little confused does a CCU count happen once the player connects to a server or once they join a room?

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PunTeam how to get player tem red or blue count ?

i use this line Debug.Log( PunTeams.PlayersPerTeam[PunTeams.Team.blue].Count)and recive null reference, i need help =/

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PUN and SteamWorks Wrappers

Howdy all,I'm currently developing a online multiplayer functionality to our Unity game and we chose Photon as a platform. And it has been a great choice at least for now, it works very smoothly and...

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Bug Visual In PUN(Weapon Identical)

I am creating a TPS Shooting Game, and to Equip a Weapon The Player Presses (1,2,3), But If I Press A Button To Equip A Gun, The Weapon I Team Appears In All Players.Example: If I am with an Ak-47, I...

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Best approach for syncing child transforms

I have an object with multiple child objects that move in different ways that I want to keep synced. It seems to work to have PhotonView/PhotonTransformView components attached to the relevant child...

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RaiseEvent to a player in a different scene, but in the same room

Hey guys, I am trying to make a model where I have a "server" scene(actual scene file in Unity), that only the first player that joins sees. All other players join a different "players" scene. The...

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can 2 unity applications share the same App id

Can I use the same App id for 2 applications on photon cloud..and can I make these 2 applications communicate with each other..For eg, app 1 has a player running and app 2 has player shooting..Can they...

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how to make Moba Character Selector?

hello, i use Custom props to Set character of player exempl://custom properties, ID Champion props["Char"] = idCharacter; PhotonNetwork.SetPlayerCustomProperties(props);my idea is a foreach to get...

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Set interest groups in RPC.

Is there a way to set which interest groups receive an RPC?For example in my game I have a sniper rifle, obviously I want the sniper rifle to shoot further than my shotgun. So while I fire my Sniper...

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General advice on structure

Hi,Are there any best practices for handling damage/effects? i.e. when players do damage to NPCs and/or other players:1) Where is the best place to track health? On masterclient, then sync back down to...

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Cache Option

hi.why the replace cache event is deprecated???i want to send the last event of a player to the late joining players.how can i handle this???

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