Problem in Connecting to server sometime.
Hi, I am facing problem. When I try to connect, it shows "No Internet Available!".In debug logs. Its says: 503: Service not available.But after few ours I can connect for few times and then again this...
View ArticleCode example from documentation?
The documentation states "It is extremely inefficient to assign a PhotonView and ID for every bullet that your weapon fires, instead keep track of your fire bullets via the player or weapon’s...
View ArticleHeads up: For custom auth - the docs are outdated
Spent a good 3 or so hours before I figured this out, but on the custom auth page , it states to get the extra data to use: public override void OnOperationResponse(OperationResponse operationResponse)...
View ArticleCollison not working
The collision of the player prefab is not regstring when colliding with static walls and stuff. Its prob something i missed but cant find or google a fix please help.
View Articlesometimes some clients get this error InternalReceiveException (in PUN)
sometimes some clients get this error InternalReceiveException (in PUN) maybe my clients cant join lobby PhotonNetwork.autoCleanUpPlayerObjects = false; PhotonNetwork.sendRate = 8;...
View ArticleCan not fond room with the settings
Hello everyone. I have trouble with my photon connection to a room that has some settings. My room creation is here RoomOptions ro = new RoomOptions(); ExitGames.Client.Photon.Hashtable ht = new...
View ArticleWill OnDisconnected From Photon callback be executed when a player exits the...
Hi,I'm trying to test if the disconnection callbacks are called whenever I unplay Unity or exit my game.Thank you.
View Articlecan i join specific room my friend is joning
i want to make system to join specific room that my freind is joiningif i know playername of friend, can i join room that my friend is joiningi think i have to use PhotonNetwork.GetRoomList();but i...
View Articledisconnected problem from room
when my user's playing game, my users suddenly was disconnected from roommy users get this error DisconnectByClientTimeout (from DisconnectCause) i think this is not about BackgroundTimeout, because my...
View ArticleDifference between RPC and Raise Event
Hello, Could some one tell me the difference between RPC and Raise Event?As I understand it an RPC call on a game object tells all clients to execute a function on that game object. What does Raise...
View ArticleOwnership of objects
Hi guys,I am new to Photon and currently in the progress of adding a 1vs1 Multiplayer to my RTS game (Unity).I am switching from a different Networking Option (Pubnub) so this is why the following...
View Articlecan i exclude specific player in JoinRandomRoom
i code block specific player with closeconnection(player name)but i can't how to block matching(joinrandomroom) with specific user who i blocked
View ArticleRandom join not working anymore for one of my app ID
Hi, I am in a situation where PhotonNetwork.JoinRandomRoom () is not working anymore for one of my app ID but working for other ID in the same game. Here is an Image of my...
View ArticlePayment method verification failed. Please check your payment information and...
I am trying to buy the 100 CCU plan with a credit card but after filling all the details correctly and clicking on sign up button, it shows me an error "Payment method verification failed. Please check...
View ArticleRickochete sync problem
Hello, I have a bullet instantiated with RPC (AllViaServer), the bullet is Rigidbody (just for collision detection) with frozen constraints and I'm moving it with transform.Translate (bullet.forward *...
View ArticleQuestion about Network Culling Handler
Hello and thank you for taking the time to read my post.I'm currently trying to wrap my head around how the built in NetworkCullingHandler and CullArea work with PUN. You can find them mentioned and...
View ArticleQuestion about room joins and OnPhotonPlayerPropertiesChanged()
Hi,In my code, which utilizes PUN, the Master client creates and joins a room. Sometime, thereafter, a second player joins the room. Both players are listening for OnPhotonPlayerPropertiesChanged()...
View ArticleTwo players in same country can't join same room
I'm getting a bug report and have myself experienced once (but cannot consistently repro) being unable to join the same room as a second player in the same country. I'm curious if there's some step I'm...
View ArticleHelp! Can't buy Multiple PUN+ On Unity Asset Store!
Cause I'm using PUN and PUN Voice, I need 2 PUN+ to upgrade both PUN and Voice Services to 100CCU. But I can only purchase one. After I purchase the 1st PUN+, there is no Buy or Add To Cart Button but...
View ArticlePhoton Unity Client SDK Client to Server Connection
A little back story so hopefully I don't look too dumb! I am fairly new to Photon and I have been struggling to get a grasp on it for about a month or two now. Originally, I was able to access the API...
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