sometimes some clients get this error InternalReceiveException (in PUN)
maybe my clients cant join lobby
PhotonNetwork.autoCleanUpPlayerObjects = false;
PhotonNetwork.sendRate = 8;
PhotonNetwork.sendRateOnSerialize = 8; //sendRateOnSerialize는 sendRate보다 낮아야한다!!
PhotonNetwork.BackgroundTimeout = 9.0f;
PhotonNetwork.networkingPeer.QuickResendAttempts = 3;
PhotonNetwork.networkingPeer.SentCountAllowance = 7;
-----------------------------------------------------------
PhotonNetwork.JoinLobby(new TypedLobby("myLobby", LobbyType.SqlLobby));
maybe my clients cant join lobby
PhotonNetwork.autoCleanUpPlayerObjects = false;
PhotonNetwork.sendRate = 8;
PhotonNetwork.sendRateOnSerialize = 8; //sendRateOnSerialize는 sendRate보다 낮아야한다!!
PhotonNetwork.BackgroundTimeout = 9.0f;
PhotonNetwork.networkingPeer.QuickResendAttempts = 3;
PhotonNetwork.networkingPeer.SentCountAllowance = 7;
-----------------------------------------------------------
PhotonNetwork.JoinLobby(new TypedLobby("myLobby", LobbyType.SqlLobby));