The documentation states "It is extremely inefficient to assign a PhotonView and ID for every bullet that your weapon fires, instead keep track of your fire bullets via the player or weapon’s PhotonView"
Is there a code example of this in any of the tutorials/examples? I'm curious as to how to handle this situation as it describes- thanks.
Is there a code example of this in any of the tutorials/examples? I'm curious as to how to handle this situation as it describes- thanks.