Knock outs on iOS
We're using recent version on photon with unity 5.5.0f, compiling with IL2CPP for iOS. During the game players can suddenly receive OnRoomLeft, and while debugging with XCode we...
View ArticleApp Store review , APP COMPLETENESS, Why app getting rejected with IPv6 message?
Hi,I am using old unity version unity4.6.5f1.And photon Unity Networking v1.64Generated by Doxygen 1.8.7Thu Nov 5 2015 15:48:10.1. Submitted for review to app store.2. It is rejected with the error "We...
View ArticleOperationResponse 225 - ReturnCode: 32760 (No match found)
Hi there,This is probably a pretty basic question, but I haven't been able to figure it out. Is there an equivalent function that I can override to customize what happens when I'm getting that message...
View ArticleNeed an event callback for inactive players?
I need an event be fired when a player become inactive and when he\she rejoin to the room. IPunCallbacks needs a callback like OnPhotonPlayerInactiveChanged!
View ArticleHow to close a room even for those who left it
Hi,I have a really annoying problem. The rooms must be totally closed when a party starts. It works for the "exterior" players but if a player who was in the room leaves the room (with...
View ArticleSet custom room properties on application quit
I was wondering if it is possible to set custom room properties on application quit before PhotonNetwork.Disconnect() is called.The thing is that it seems to work. In LoadbalancingPeer.cs method...
View ArticleReverse position vertical game
Im making online game like air hockey. I have problem with sync position.In the game Player1 and Player2 spawning at bottom. Players moving only between center of the screen and bottom.My problem is if...
View ArticleManual destroy of Photon View
Hi,I'm Andrea, from 3GoGames. We are working on an arcade game. At the end of the game, we want to allow players to vote for rematch. When they do that, the scene is re-loaded and the flow starts...
View ArticleHow am I able to sync particles from my gun with other clients?
First of all sorry for my bad english.I programmed a multiplayer game with photon in which you can shoot with a gun. With the help of tutorials I was able to sync the tranformation and rotation with...
View ArticleBest way to parent objects to the player on network?
Like the title says. I've tried a few different things to make it so when a player rolls over an object it sticks to them using parenting. However it always has strange discrepancies. Like each player...
View ArticleIt does not work after the EXE compiled for Windows
Hello to allJust I devote myself to Unity I saw SkyArena asset at a good price and bought it.After compiling the ship is not launched as exe crashes into mountains and more.Not capture the flag.Do not...
View ArticleWhat uses bandwidth specifically?
Hi there,I'm a little confused as to what uses bandwidth specifically. For example, please have a look at the code below:void Start() { photonView.RPC("RPCFunction", PhotonTargets.All, SomeString,...
View ArticleJoinRoom fail with options?
Hi, I am trying to set up an friendly option in my game in which a user can set up a private room with a specific name/code and then pass this code to friends.Lets say I create a room like this:...
View ArticleDesync of photontransformviews when travelling large distances in short time
So my game is a multiplayer 2d platformer, but i'm having an issue in that when one character teleports about 1/2-3/4 of a screen away (using a game mechanic), the other players in the game see them in...
View ArticleTakeover not successful on Networked Scene Objects with Photon Views.
We have created characters that are Networked Scene Objects with Photon Views (not instantiated through Photon) that will be in every scene, so we'd like to not have to instantiate them through Photon...
View ArticleSend message to list of users who are not in same room?
According to the documentation, users can't communicate in the Lobby. Please suggest me a way to handle the following situation.Our game is a real-time match-3 RPG. A room is generated to have a battle...
View ArticlePassing positions of gameobejects previously owned by exited players to new...
How do I pass the position of gameobjects to new players that had been moved and had their ownership transferred by/to players that left the room? These are objects that are not instantiated into the...
View ArticleDecide not to send a packet in OnPhotonSerializeView
Hey,is there a way for me to tell Photon that I want to drop the current packet that is being created in OnPhotonSerializeView?I'm really in need of such a feature because I'm only sending information...
View ArticleFailed to get server instance
Hi, I have same problem but with self hosted server. createGame failed, client stays on masterserver: OperationResponse 227: ReturnCode: 32762 (Failed to get server instance.). Parameters: {}....
View ArticleEurope Servers are down
Hello ,Europe servers seem to be down since 07.01.2017 02:15PM and still is not working.Can you help on this problem. RegardsEge
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