Displaying number of people in matchmake using Unity UI
Hello all. I've just started learning about using multiplayer in unity, I thought PUN is a great place to start. So far I can connect, disconnect, create a room, instantiating players and when the...
View ArticlePhotonview SceneViewId bug on prefabs
Hello. Found a bug in PUN that got me scratching my head for a while. The bug: We have partially generated word that contains multiple Room prefabs that contain PhotonView component. Room also has...
View Articlei am not able to change the position and the camera after player instantiate...
for position i used this.transform.position = new vector (); , but it does not change the position of player need help with this
View ArticleHost becomes invisible all of a sudden (Quest1/2 VR)
Hello, I am not sure yet whether this bug is a PUN bug or my game's side bug but I would like to shoot at every direction. Issue: Host character prefab suddenly disappears or becomes invisible. The...
View ArticleIPv6 for Unity iOS Exports
Apple now requires iOS apps to support pure IPv6 connections. We tested PUN v1.75 and it supports IPv6, including the "Best Region" setting. If you use the Photon Cloud, you only have to make sure your...
View ArticleReceived OnSerialization for view ID XXXXX
Hi we are working on a unity game with this technical specifications: Unity 2019.4.25 (LTS) Photon PUN 2 v2.30 After connecting to a room we got a lot of debug warnings like: Received OnSerialization...
View ArticlePun 2 RemoveFromRoomCache for only local player
Hi team, I would like to clear the received event for only the local player when in case of disconnection and he is reconnected but I don't want him to receive the old events which are already...
View ArticlePhotonNetwork.LoadLevel don't work in build
I'm really stuck, and can't figure it out. I'm loading my game scene from my menu scene with PhotonNetwork.LoadLevel(sceneName); . In the unity editor, it takes a whole minute to load. In complete...
View ArticleIssue with (Re)connection and don't CleanupCacheOnLeave
Hello, For a cooperative mini-game, i deactivate CleanupCacheOnLeave ( = false) to keep object create by player in scene after it's deconnection. But i've got some issue: If the player try to...
View ArticleService outage on may 6 for around 3 hours? Anyone?
Did anyone else experience service outage today (may 6)? I am on South America fixed server and around 11pm GMT I experienced very intermittent service, didn't make any changes on my app. The function...
View ArticleStrange RPC Problem. (With Error message that doesn't appear in a google...
Hi all, I'm getting a strange error every time I try to send a score update using an rpc. Here is the Error. RPC method 'RPC_SendScore(String, Single)' found 2x on object with PhotonView 1201. Only one...
View ArticlePhotonNetwork.Disconnect()
Hello Everyone! I am newbie in learning photon . I reached on learning PUN Basics Tutorials in 4th topic (4 - Game Manager & Levels). There at last portion a boolean is used "isConnecting" for...
View ArticleProblem with Joining (players are joined, but apparently not in same room)
My app is a meeting place (social app). All players are given a room name to join. I have set up my dashboard with app id, and PhotonNetwork.ConnectUsingSettings(). Often this works, but sometimes...
View ArticleNeed PUN expert (paid)
Is it ok to post jobs here? I have a fairly small simple app having a devil of a time though getting and keeping players in. It's a 'meeting' which is scheduled, has a unique room, all players unique...
View ArticleWhen will onroomlistupdate() be called?
When is the onroomlistupdate() function of PuN2 called? Isn't it called when the room list is updated? But after Deug, I found that it was only when I called the JoinLobby () function in the initial...
View ArticleCleanupCacheOnLeave setting ignored on disconnect
Using Photon version 2.30. When a player disconnects, CleanupCacheOnLeave set to false isn't honored causing player instantiated objects to despawn. On player disconnect,...
View ArticlePlayer freezing after creating/joining a room
I have been working on a multiplayer fps game and just last night the game was working fine. I got on to work on the game this morning and for some reason every time the players spawns in they are just...
View ArticleHow to ensure players will join the same room?
My game is more of a scheduled meeting. I need to ensure that all the players that should be there, are there. This is not always happening. I have limited my whitelisted regions to just one. I have a...
View ArticleCorporate network/firewalls - what are best practices
Hi all. I did find the page on what ports should be open. I'm wondering if anyone has some 'war stories' or best-practices, or knows of an asset or plugin or such that can ease this pain? Thanks in...
View ArticleERROR Cannot load my prefab player
Hi everyone, I'm new here, and i have this problem. I have my prefab player on the resorces folder. But when i try my multiplayer, it doesn spawn my prefab, instead it spawns a random construction...
View Article