Hello,
For a cooperative mini-game, i deactivate CleanupCacheOnLeave ( = false) to keep object create by player in scene after it's deconnection.
But i've got some issue:
I've tried some stuff to isolate the issue:
What i'm doing wrong? if anyone have solution or idea to resolve this issue. i'm all hear.
Nicolas
For a cooperative mini-game, i deactivate CleanupCacheOnLeave ( = false) to keep object create by player in scene after it's deconnection.
But i've got some issue:
- If the player try to reconnect, the player crach because there is already same photonID in scene.
- If a new player try to connect, there thousand of error because it's remaing photonID of deconnected player.
I've tried some stuff to isolate the issue:
- If i set CleanupCacheOnLeave to true, there is no issue.
- If i remove the instante (vie raiseevent) of remote player, there is no issue.
What i'm doing wrong? if anyone have solution or idea to resolve this issue. i'm all hear.
Nicolas