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Channel: Photon Unity Networking (PUN) — Photon Engine
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About Photon Payment

I have one time 95$ subscription. 100Ccux3=300GB and my data stats show 77percent data usage will it renewed next month and If I get monthly 95$ subscription will my data increased and will it be...

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UriFormatException in SocketWebTcp.cs

On a WebGL build that's connecting to a self-hosted server I am getting the following:UriFormatException: Invalid URI: The URI scheme is not valid. System.Uri.CreateThis (System.String uri,...

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Set/read network variable? (SetCustomProperties)

Hi, I am trying to set a custom variable (player gender). Then when a new player is detected I will read from this network variable and activate the correct player group in the prefab clone. Can I...

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Unity (WebGL) Build doesn't work with Photon Pun

Hi, My teammates and I are trying to connect sucessfully between scenes in our Unity Project made for run in WebGL. When we load the scene after the register/login an error appears ans doen't let us...

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Run in Background issue

Hi Guys, Currently, I am making a game in which 4 players can join a room. Each player has some timer for his turn which he/she has to make their move....once the move is completed, I am using Photon...

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Actor Number

Hello everyone, I want to get list of players Respectively (Who Comes first, who comes second, ...), then I use PhotonNetwork.ActorNumber. but i notice that when there is no person in room and just one...

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PhotonNetwork.networkingPeer.PeerState showing incorrect state

Hi guys, I am trying to disconnect the player when app goes into to background and again trying to rejoin the player when he/she is back to Focus..I am trying to do this by checking...

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If a player disconnects and reconnects, will he lose the RPC calls?

Hey, I am making a multiplayer card game. I am passing the cards that are played using RPC calls. So my question is, when a player plays a card and sends the card to everyone else. Some player gets...

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The playmaker photon proxy is not implementing OnPhotonSerializeView()!?

I am getting this error in the console: The observed monobehaviour (PlayMaker Photon Proxy) of this PhotonView does not implement OnPhotonSerializeView()! What can I do to solve this?

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Turning a GameObject instantiated with Unity’s Instantiate function into a...

Hi! I’m having an issue with networking a GameObject that is instantiated during runtime using Unity’s own Instantiate function. Is it possible to network an object after it has been spawned with that...

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Wait for players whilst IsMessageQueueRunning is false

From what I understand, setting IsMessageQueueRunning = false prevents ANY messages being sent, including events like OnPlayerEnteredRoom. How then can I resolve a situation whereby I want clients to...

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Temporarily Disable Photon View Sync

Hi all, I've got a small problem I'm hoping someone can help me with. I'm making a very simple multiplayer shooter to wrap my head around PUN concepts. I have a player object that has a PhotonView...

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Please delete - incorrect forum

thanks

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Unity's Play Mode Options Conflict

Hi there. I am a big fan of Unity's Project Settings > Editor > Enter Play Mode Settings. And it really speeds up the development and testing of the app. I have do be aware of a little extra...

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Photon offline mode?

Is there a way to use Photon Library in offline mode? I am trying to access two android devices that are connected to a single hotspot without internet. Is there a way to achieve the communication?

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Please help, syncing door rotation problem

i've been posting so many quetions but with no reply, maybe because the scripts that i've been using is kinda complicated, anw here's another working script but the only problem with this one is...

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how do I do that?

hello, in my game, I created a team system, one blue and one red, and for the players to know who is the enemy and who is not I thought about putting their nicknames from the pain of your team, but for...

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Synchronize Player Positions when a new player joins

Hello everyone, I have a little problem with the synchronization of a players position if he doesn't move for the new player who just joined the room. I know I could change the Observe option in the...

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OnPhotonSerializeView isn't called from the readers side

Hi! I have a problem where the OnPhotonSerializeView isn't being called from the readers side. It works fine from the writers side, but nothing happens for the Reader. I've used a PhotonView and added...

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Difference between the Photon Transform View component and the...

Hello, I am quite new to photon PUN so sorry if this question sounds redundant! I wanted to know if there is any difference in the way data is sent between using the Photon Transform View component on...

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