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Run in Background issue

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Hi Guys,
Currently, I am making a game in which 4 players can join a room.
Each player has some timer for his turn which he/she has to make their move....once the move is completed, I am using Photon Event system to replicate each player move in all other devices...But the problem occurs when one of the players goes into Background, we lose photon connection so the turn end event is not called on the connected devices, hence making the game look like it is stuck...Can anyone suggest me solution for this.?

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