Is it possible to get AvailableRegions without joining Lobby?
Hi,We want to control AvailableRegions from our server. we are fetching region codes from our server and then using PUN code to ping regions. I am able to do that using below...
View ArticleCreate Room No overloaded Method Error
CheckPlayerNameAndRoom(); PhotonNetwork.player.name = playerName; Hashtable setMapName = new Hashtable(); setMapName["MapName"] = allMaps[selectedMap].mapName; setMapName["RoundDuration"] =...
View ArticleWhy is EmptyRoomTtl commented? I Need it!
I want to set EmptyRoomTtl to 0 when PlayerTtl is not 0 in creating game. but RoomOptions.EmptyRoomTtl is commented in LoadbalancingPeer.cs line ~1341.In other place, i saw this: if...
View ArticleOperations is not valid due to the current state of the object
I'm just trying to make a "Kill Player" ability for admins, I just want to make so a list of players shows up (With their names) and you can click on the player and kill them. This means finding not...
View ArticleList room dont see
Helooo all,I have mini bug after player create room, room dont appear for othersGUILayout.EndHorizontal(); GUILayout.Space(15); if (PhotonNetwork.GetRoomList().Length == 0) { GUILayout.Label("Currently...
View ArticleUMA and Photon help
Does anyone have any advice on sending UMA data across Photon? What I have is the player creates their character in the customize screen then the level is loaded and the player is instantiated. The UMA...
View ArticleGameObject Jump or Slip From (0,0,0) When Instantiate
Hi. I'm using PUN and having Slip-Problem.My project is different one, but this YouTube 24:31 have same problem.When PhotonNetwork.Instatiate especially on Slave Client.Can someone say me how to avoid...
View ArticleBest Practice - Physics of mutliple objects with different owners
Dear Photon community,I am working on a VR game and trying to get my head around how to handle physics in PUN. Here's what I did:In my scene multiple objects are lying around. I have setup phyiscs with...
View ArticleProblem On Leaving On Android
I have My Unity Game Working with (PUN) and it's on Android , The Problem is most of people when they quit a game they are just click the home button and everything goes ok , but when i click on home...
View ArticleDoes anybody know a good network smoothing method for Photon cloud?
I have been doing some tests with network smoothing on the Photon Cloud service. I added the prediction on the basis of velocity (Lerp Velocity) but that doesn't seem more acurate then the Lerp and...
View ArticleWorks fine with UnityEditor / PC but always peercreated with Android.
2016.9.6 I tested [UnityEditor / PC / Android] Join server,Create Room,Join Room all fine.2016.9.12 been work on [UnityEditor / PC] and build android. then always peercreated at start.There's nothing...
View ArticleDuration of buffered RPCs
Hi,When using buffered RPCs, e.g. PhotonTargets.AllBuffered, how long will the RPC 'history' be remembered? Will all buffered RPCs be remembered for the whole lifetime of the room? Or are they expired...
View ArticleHow both players can control the soccer ball in 2 player football game
I'm building a 2-player football game and using PUN for networking.Only player-1 can control the ball who is a master client where as player-2 can not control the ball even if it snatches the ball from...
View ArticleNot Connected when using proxy or VPN on Android
Hello,We are using PUN to connect to a self hosted server . We can reach it successfully when not using VPN but we can't connect when using a VPN.Our platform is Android . Is there any workaround...
View ArticleRoom List UI sample
Hi Everyone, Please find an update on the PlayerList UI sample I started some time ago, you have now the same list but for Rooms, showing how to listen to room properties change and one amongst many...
View ArticleSay another target what to do.
Hello. I use PUN in my unity project. So please, help me with this task:I want to say some specific target to do something. Namelly OnSomethingHappened() I want to call function of some object (for...
View ArticleGetting problem with get and set custom properties of room ?
Hi I am trying to set custom properties of room from reference :https://doc.photonengine.com/en/realtime/current/reference/matchmaking-and-lobby the copied code in unity editor : RoomOptions...
View ArticleWhen can i count on PlayerProperties being synced?
Hello,I have an application where I'm setting custom properties for each player locally before they connect Photon. I'm wondering if I can then count on those player properties being available to other...
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