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Channel: Photon Unity Networking (PUN) — Photon Engine
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Upgrading PUN Plan

Let's say I start off with the 100 player plan and I have a unexpected burst of players. How long will it take after upgrading the plan before the limitations are updated to the new plan's CCU...

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Invalid View ID of 0, but showing up as 4 in Hierarchy

Hi,I've been googling and troubleshooting for a while now and can't get a fix, a particular RPC keeps returning this error. This takes place in a lobby scene where the player initially connects to the...

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Not Connected when using proxy or VPN on Android

Hello,We are using PUN to connect to a self hosted server . We can reach it successfully when not using VPN but we can't connect when using a VPN.Our platform is Android . Is there any workaround...

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PUN Rock papers scissors - Need urgent reply

I'm trying to make a 1 versus 1 word game multiplayer. But when I try to create/join a room, it makes me join the last room I created. and it still has the points and hp remaining from the last game...

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realistic car controller, ufps and photon - almost working but how to grab...

I've been working on getting ufps - realistic car controller together in photon multiplayer. so far I've been able to - walk up to the vehicle, press the appropriate control to 'get in', drive around,...

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Secure AppID for Photon Cloud

Hi! My question is how secure Photon Cloud's AppID is. AFAIK, it's rather easy to hack a Unity's managed game code and reveal the AppID - it is used in PhotonNetwork.Connect() method anyway. So, any...

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Healthkit

Basically i have this healthkit problem , when i make room and join that map first time it picks up health kit normally all good but when i leave room and make room again healthkits are not giving...

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Android and disconnecting/reconnecting clients

Hi,I am using Unity 5.3.4 with PUN free version from asset store. I use ConnectAndJoinRandom script from plugin's folder with auto connect option, one scene, 2 players, few scene objects.When I deploy...

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Network Streaming and AI in Photon

Hello,So I am using streaming in my project, I wanted to remove networked NPCs out of a sector locally to save memory , but if player reenters sectr the AI is still there.... here is my therory...so...

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How both players can control the soccer ball in 2 player football game

I'm building a 2-player football game and using PUN for networking.Only player-1 can control the ball who is a master client where as player-2 can not control the ball even if it snatches the ball from...

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Takeover not successful on Networked Scene Objects with Photon Views.

We have created characters that are Networked Scene Objects with Photon Views (not instantiated through Photon) that will be in every scene, so we'd like to not have to instantiate them through Photon...

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PhotonNetwork.time

Hello im using the PhotonNetwork.time to sync the time for all players in my room but my problem is that i want make it to minutes and seconds and the seconds should have 2 digits.but currently the...

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Unity PUN functions missing from the menu bar

I have download PUN from asset store and import to the game for tutorial. After I quit Unity and start it up again, the options for PUN in Component and Window went missing. Is there anyway I can bring...

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Callback for updates to room's ExpectedUsers?

I am trying to display the Expected Users list (PhotonNetwork.room.expectedUsers) in the UI of players already inside the room. The idea is that if a group of players want to join a room, the UI can...

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What is the difference between the concept of Lobby and Room in Photon Unity...

Hello,I'm currently on networking game development. I want to know the difference between the Lobby and Room in PUN. Does every players always have to join specific room through Lobby? and is it...

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How do I make the ball physics?

Hi everyone, I'm very sorry for that my English is very bad. Actually problem is obvious from the picture. I don't want to serialize the position of the ball. For this, serialize the velocity I did but...

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Bullet Collision Problem

Hey there,i have a problem with my pun game. When i shoot a bullet and it hits the enemy then he should be killed.The problem is that the bullet gets a collision with him but only SOMETIMES the enemies...

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iOS: ExecutionEngineException: Attempting to JIT compile method...

Hi,when I tried to connect to Photon on my iOS device I see this:ExecutionEngineException: Attempting to JIT compile method 'ExitGames.Client.Photon.SupportClass/ThreadSafeRandom:Next ()' while running...

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Is it possible to move from a room to another?

I want to make a "base room,' that all players will connect to. Basically so all players can message each other. From there, there will be a button they can click that'll matchmake for them, in which...

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PhotonNetwork.PrefabPool for instantiating local objects?

Hi,Is there any good reason that PrefabPool only used for instantiation of remote objects and not for local objects? This is inconsistent for API like PhotonNetwork.Instantiate(), in that it always...

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