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PUN2 Networked Scene Object, RPC calls fail when scene loaded a second time

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Probably doing something wrong here, any help greatly appreciated. I have a PhotonView in my scene and I am calling a couple of RPCs on it. This works successfully the first time I load the scene, however subsequent loads, nothing happens... Using PhotonNetwork.LoadLevel, has autoSync to true, Player views all networked correctly etc. please help!

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