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Channel: Photon Unity Networking (PUN) — Photon Engine
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Automatically Reconnecting on Leaving Room

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So i am trying to leave a room so when i leave it i reconnect automatically here is the Code i am using
// Called from a button or somewhere external public void LeaveRoom() { PhotonNetwork.LeaveRoom(); } public override void OnLeftRoom() { PhotonNetwork.DestroyPlayerObjects(PhotonNetwork.player); SceneManager.LoadScene(1); }

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