After updating to PUN2 i started to receive this error:
It disconnects non master client when master client calls PhotonNetwork.LoadScene, as of my observations.
Please help
Got a unexpected Disconnect in LoadBalancingClient State: Disconnected. Server: GameServer Trace: at Photon.Realtime.LoadBalancingClient.OnStatusChanged(StatusCode statusCode) in C:\Users\luvju\Desktop\work\RagDoll Main\Assets\Photon\PhotonRealtime\Code\LoadBalancingClient.cs:line 2299
at ExitGames.Client.Photon.PeerBase+<>c__DisplayClass100_0.b__0() in C:\Dev\photon-sdk-dotnet\PhotonDotnet\PeerBase.cs:line 895
at ExitGames.Client.Photon.EnetPeer.DispatchIncomingCommands() in C:\Dev\photon-sdk-dotnet\PhotonDotnet\EnetPeer.cs:line 429
at ExitGames.Client.Photon.PhotonPeer.DispatchIncomingCommands() in C:\Dev\photon-sdk-dotnet\PhotonDotnet\PhotonPeer.cs:line 1422
at Photon.Pun.PhotonHandler.FixedUpdate() in C:\Users\luvju\Desktop\work\RagDoll Main\Assets\Photon\PhotonUnityNetworking\Code\PhotonHandler.cs:line 130
UnityEngine.Debug:LogWarning(Object)
Photon.Realtime.LoadBalancingClient:DebugReturn(DebugLevel, String) (at Assets/Photon/PhotonRealtime/Code/LoadBalancingClient.cs:1811)
Photon.Realtime.LoadBalancingClient:OnStatusChanged(StatusCode) (at Assets/Photon/PhotonRealtime/Code/LoadBalancingClient.cs:2301)
ExitGames.Client.Photon.<>c__DisplayClass100_0:b__0() (at C:/Dev/photon-sdk-dotnet/PhotonDotnet/PeerBase.cs:895)
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands() (at C:/Dev/photon-sdk-dotnet/PhotonDotnet/EnetPeer.cs:429)
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() (at C:/Dev/photon-sdk-dotnet/PhotonDotnet/PhotonPeer.cs:1422)
Photon.Pun.PhotonHandler:FixedUpdate() (at Assets/Photon/PhotonUnityNetworking/Code/PhotonHandler.cs:130)