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Upgrade to Unity 2018.2 and Photon 1.9.1

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Hey guys,

In the project we are working, we have a set of avatars with photon views (that are created at runtime when a new user connects).

Before, when any user disconnected Photon automatically cleaned up the user avatar (as in destroyed the game object) in all the clients; now this behavior is not happening anymore when we upgraded to Unity 2018.2 and latest photon 1.9.1.

Is this expected?. We checked and we moved all of our RPCs to PunRPCs and cleared up and reloaded all the RPC list in the photon settings. Any idea what can be happening?.

As of now, we are deleting manually when a user disconnects its avatar. Seems to us that the "isGeneratedAtRuntime" flag could not be working?

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