Hi,
I'm want track the messages per second of my game, but the only way that I have found is checking the analytic panel in account dashboard of your web site, so I'm trying to calculate it in run time, investigating in the documentation and the API I encounter with 'TrafficStats' and 'PhotonNetwork.networkingPeer.VitalStatsToString()' which return some important info, the thing is that I'm not sure what these info means, so maybe you guys can clarify me,
TotalCommandsInPackets
Calls of Send
Dispatch (return 2 parameters with this name)
so basically what I wanna do is check what of all these parameters are the messages that are outgoing and compare it in a interval of 1 second.
Or if you guys know another method to check the messages per second in run time will be great.
Regards.
I'm want track the messages per second of my game, but the only way that I have found is checking the analytic panel in account dashboard of your web site, so I'm trying to calculate it in run time, investigating in the documentation and the API I encounter with 'TrafficStats' and 'PhotonNetwork.networkingPeer.VitalStatsToString()' which return some important info, the thing is that I'm not sure what these info means, so maybe you guys can clarify me,
TotalCommandsInPackets
Calls of Send
Dispatch (return 2 parameters with this name)
so basically what I wanna do is check what of all these parameters are the messages that are outgoing and compare it in a interval of 1 second.
Or if you guys know another method to check the messages per second in run time will be great.
Regards.