Hi, I'm new and wanting to learn about Photon. Currently I'm going to be working on an online RPG (An MMO, just small scale. Like 10-20 players max, but will have skills, classes, a bank, chat, guilds, etc.) My goal with this project is to learn about networking with Photon. I am wondering, is there a way to host the game servers and create it just using C# and Photon in a console application, or do I have to make the game servers with Unity? I am wanting to have the client using Unity, and the servers be using just Photon, completely decoupled from Unity. I looked at the SDK's, and only found PUN, Unity3d On Premise(On Premise, since I'm going to self host all my servers in the rack I have at a datacenter), and Photon server SDK. Like I said, I'm wanting to use Unity as a client, and Photon as the game server completely decoupled from Unity. Just not sure if it's possible. Worst case, I will have to make the server a seperate Unity project. Thank you all for your time.