I purchased the PUN Rally package from the asset store, and have had a thorough look at the code and scenes, and managed to get two vehicles racing next to each other fine with good prediction and synchronisation.
I am connecting to the Photon Cloud server in AU, as this is the closest to me, I get around 25ms ping.
I have now tried to convert the project to use Randomation Vehicle Physics, which is another vehicle physics package. I have left pretty much most of the code intact, and just made the neccessary changes.
All works fine and both my vehicles are networked with the new physics package, but when I have two vehicles racing next to each other at higher speeds, what each client sees is incorrect.
If you look at this image...
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The client window on the left sees his car (left car), ahead of the client on the right.
Yet the client on the right sees his car, ahead of the client on the left.
Is there any reason why I would be having this problem with the new vehicle physics package? I have my rigidboy set to interpolate, and I set remote vehicles to kinematic as the document instructs.
Is there something else that could be contributing to this issue?
Thanks