Hello all, I've been having a blast using photon networking and have nearly finished my game. A battle royale game similar to PUB-G but with a twist (ed metal) 8P, its vehicles! I have made it pretty far and I am on the final stages of tweaking weapons. I was using Ray Casting but decided to go with particles as I like the more realistic feel they give. Currently OnParticleCollision is working but when I try to get the name of the particle so I am able to properly set the damage float according to which particle hit it doesn't return the particles name. Here is the code I am using. Hope you can help!
this is my firing script which works properly.
void OnParticleCollision(GameObject other)
{
Transform hitTrans;
hitTrans = other.gameObject.transform;
if(hitTrans.gameObject.name == "Flame")
{
this.GetComponent().RPC("TakeDamage", PhotonTargets.AllBuffered, sideDamage);
}
if (hitTrans != null)
{
if (hitTrans.name == "Flame")
{
this.GetComponent().RPC("TakeDamage", PhotonTargets.AllBuffered, sideDamage);
}
}
if (other.name == "Fire" && view.isMine)
{
this.GetComponent().RPC("TakeDamage", PhotonTargets.AllBuffered, AtomBombDamage);
}
if (other.name == "Flame" && view.isMine)
{
this.GetComponent().RPC("TakeDamage", PhotonTargets.AllBuffered, sideDamage);
}
if(other.transform.name.ToString() == "Flame")
{
this.GetComponent().RPC("TakeDamage", PhotonTargets.AllBuffered, sideDamage);
}
this is my firing script which works properly.
void OnParticleCollision(GameObject other)
{
Transform hitTrans;
hitTrans = other.gameObject.transform;
if(hitTrans.gameObject.name == "Flame")
{
this.GetComponent().RPC("TakeDamage", PhotonTargets.AllBuffered, sideDamage);
}
if (hitTrans != null)
{
if (hitTrans.name == "Flame")
{
this.GetComponent().RPC("TakeDamage", PhotonTargets.AllBuffered, sideDamage);
}
}
if (other.name == "Fire" && view.isMine)
{
this.GetComponent().RPC("TakeDamage", PhotonTargets.AllBuffered, AtomBombDamage);
}
if (other.name == "Flame" && view.isMine)
{
this.GetComponent().RPC("TakeDamage", PhotonTargets.AllBuffered, sideDamage);
}
if(other.transform.name.ToString() == "Flame")
{
this.GetComponent().RPC("TakeDamage", PhotonTargets.AllBuffered, sideDamage);
}