client connect masterserver connection_reset
hello, I use PUN connect the masterserver failed with the debug info is connection_reset. client is not directly connect photon server, it is connect the nginx server that nginx server is listened the...
View ArticlePlayer's position on disconnect
Hey,Is there any way to get the player's position who just disconnected?One way would be to store each player's location each frame in a variable. When the player is gone, the last position...
View ArticleA word of caution when choosing PUN
The aim of this discussion is to inform developers about PUN development. This might be useful for those who are considering, which networking solution to use.I've been developing a game in Unity,...
View ArticleHow to share gameobjects
Hi,I try to explain the scenario.I´m using Voice chat demo application.I have two application connected to a Photon Server so I can see two users join a room ( in the demo there are two...
View ArticleTimeout disconnect on ios
I've got reject and this msg from log"Timeout disconnect while connecting to: ns.exitgames.com:5058. Check if the servers is available."What is this?There is no problems while running on my iPad, but...
View ArticlePhotonPlayers in Offline Mode & Local Multiplayer
Hi,The offline mode is quite useful for re-using your network code in a single player game, but it seems like it doesn't really work for local multiplayer The main issue seems to be that only a single...
View ArticlePhoton won't start on first install on Samsung devices
Hi there,I'm having a really weird error that I have no idea how to fix. When I first install my game to Android, either through Google Play or through my USB, on the first install it doesn't connect...
View Articlehow to join random room based on level or certain variable??
in my game i have male and female runners so i dont want a male and female to connect to the same room.
View ArticlePUN Error In Latest Unity Beta (2017.1.0b3) - Hashtable ambiguous reference
PUN has been working fine for me until I upgraded to the latest beta version of Unity.Now I get lots of errors similar to the following:Assets/Photon Unity...
View ArticlePlease remove the red error - "Ev Destroy Failed. Could not find PhotonView...
class NetworkingPeer , 2532 line if (this.DebugOut >= DebugLevel.ERROR) Debug.LogError("Ev Destroy Failed. Could not find PhotonView with instantiationId " + instantiationId + ". Sent by actorNr: "...
View ArticleSynchronize UI gamebject over the network
Hi,I have a photon voice chat demo and I want to synchronize a gameobject that is not a player (for example a Text element with variable string text). How to do that?Use PhotonView is a valid option?...
View ArticlePhotonNetwork.automaticallySyncScene Bug
Hi,I am using PUN 1.83.There seems to be a bug with PhotonNetwork.automaticallySyncScene (when it is set to true).From the docs, ONLY PhotonNetwork.LoadlEvel should cause the scenes to sync between...
View ArticleDuplication of the other player's clones when PhontonNetwork.Instatiate()
Hi all,I am trying to use PUN for Google Daydream for multplayer setup. What keeps occurring is that even though there are only 2 players (my computer and the other connect from daydream device), there...
View ArticleHaving issues reconnecting. "Actor with number 0 not found"
We are using PlayFab custom auth, so everyone has UserId's and such. The player gets disconnected. We reconnect with ReconnectAndReJoin() if not connected to Photon, or ReJoinRoom(roomName) if...
View ArticleWhat are the MINIMUM ports required for UDP?
I only need to use UDP protocol, so I wanted to know what are the exact ports needed for that, according to the docs, looks like only three are needed:5055 UDP Client to Master Server (UDP)5056 UDP...
View ArticlePUN RPC , Object reference not set to an instance of an object.
Hi everybody! First, sorry for my bad englsu ^^ I'm french!I use unity 5.6, android , and it's a 2D game I'm trying to use RPC to send to other player that my player have his weapon's sprite...
View ArticleHigher ping on EU servers?
Hello!For around two or three weeks now my ping when connected to the EU servers has gone up from 40 ~ 50ms to 120 ~ 150ms, i hoped it would go down after a while, but it's still around 130 today... Do...
View ArticleHow to avoid 'QueueIncomingReliableWarning'
Hello,I'm a little bit worried of this warning, because sometimes it disconnect players from the server (I think it's because of the too many incoming RPC messages) and sometimes it runs well...My game...
View ArticleCrash when I'm try to send byte array by rpc or OnPhotonSerializeView. It's a...
I can send a byte array with a weight of less than 1MB, but if more it crashes or simply throws out of the room. No exceptions, no information why this happens. Can anyone help me?
View ArticleHow to restrict instantiation of objects to one particular scene?
Hiiii.I have got a weird behaviour in my game.At first a client open a game and it loads a Menu scene, then the client creates a room and loads a new scene. In this new scene I create a few NPC...
View Article