Leaving and Rejoining a room problem
I also posted this on the Unity forums but i need an answer quick.Just to let you know, I have a network manager with a photon view on it . I'll explain what is happening visually:Two people. 1 person...
View ArticleBuilding for Hololens Windows Store Universal 10 App
I'm using Unity 5.4.0f3-HTP Hololens Edition to build my game, then updated to new v5.5.0f3 hoping for a fix, with the latest PUN 1.8, and I'm getting this error when building to Windows Store...
View ArticleXbox one: "XB1 Needs photon3Unity3d.dll that uses native...
How do I solve this? Where is the correct DLL? Thanks
View ArticlePhoton + Watson sdk = Conflict Websockets
Hello.We are building an App in Unity that has multi user functionality (Photon) and uses IMB's Watson Speech to Text SDK. Both services uses a websocket class and when importing both you are left with...
View ArticleHow does the Cull Area utility script work?
I saw that a Cull Area script was recently added to the utilities folder. I started playing with it in my scene and looked through the code, but I'm not sure if there are any additional steps required....
View ArticleFrequent abnormal disconnects when using WebGL
Hello,I'm using Photon PUN with Unity in WebGL, on Fire Fox bowser. I keep getting disconnected from the server which then causes everything on the screen to dissappear (since almost everything is a...
View ArticleBug with Photon Transform View zeroing out values on firstTake
Title says it all, but basically if you uncheck Synchronize Position, and your object isn't at (0,0,0), it will be moved there on all non-server clients. This is because it sets m_firstTake to true,...
View ArticleChange one time payment to another game ?
Hi there,can you transfer the one time payment license between games ?(you launched a game, but after a year no one is playing it, so you want to transfer the one time payment license to a new...
View ArticleConnectToRegion() problem after latest update
Since I updated PUN+, OnReceivedRoomListUpdate() is no longer triggered after connecting with a second region. Here is the code I have been using for the last year in my game: void LoadServerList() {...
View ArticleDocumentation about match time?
Hello there,I started creating a fps and it works really good with photon! Now i want to know: 1.) how to wait until another player got connected to the room and then start the match (I guess that is...
View Articlebest way to sync alot of moving gamesobjects in a scene.
So i am making a survival game with photon, but i need the host player to send Vector 3 positions of many moving gamepbjects, (zombies actually) .Since using photonview for each of them wouldn't be a...
View ArticlePlaymaker Synch
Its possible to synch variable only with some object not with all players in server?like i got 3 players online, player1 and player3 are away from each other, but player2 is near player1, so i dont...
View ArticleInstantiate doesn't work in offline mode
Hello,PhotonNetwork.Instantiate should work in offline mode, however, it is throwing the following error despite offline mode being enabled:Failed to Instantiate prefab: player 3D. Client should be in...
View ArticleAnyone have Photon Cloud PUN 1.50.3 ?
Hi.Anyone who have a backup og PUN version 1.50.3?If yes,Pls Give me
View ArticleTransfer Ownership position not correct
Im making Air Hockey game. I have problem with position when ownership transfering.When player hit the puck, player requesting ownership for control puck.(Puck moving with velocity. Pushing by...
View ArticlePUN game self hosted with photon server
Am i correct in my realisation that my PUN game can be connected to my own photon server - with such benefits as persistent rooms and webhooks to save player data??? Ive been trying to work around PUN...
View ArticleClient/server architecture for PUN & Server?
I was under the impression that with the regular PUN the first client that creates the room is the server. I need a bit more security so this would be unwanted and started to fiddle around with regular...
View ArticleHow am i supposed to return back to online mode once i am done with offline...
I have created a multiplayer game where user can play online and offline as well. But the i am facing here is after the player comes out of the offline mode its not being able to enter the online mode...
View Articlepun+ upgrade from Unity
Purchased pun+ from Unity. Tried to put in order number and got not found error.Is there a propagation time? Also wrote developer@exitgames.com according to a 2013 blog post I found.Am I missing...
View Articlearray as custompropertises problem
hi i use a algorithm that in each round set a array of numbers for each player and in each turn a number replcae by a default numbers. problem is here that in round 2 or 3 , martix get smaller and...
View Article